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Previous Edition FAQs 
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Head of Insanity Division
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Post Previous Edition FAQs
Each expansion is its own post below.
This thread, by necessity, is locked. If you have an issue with an answer, please bring it up in a normal thread.

-VIC

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Fri Oct 31, 2008 12:25 pm
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Head of Insanity Division
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Post Temple of Lore FAQ
Actions

Classless

Plot Hook: Is not a cleric action or spell, even when performed by a Seer.
You may reveal a dungeon but not put it into your hand, just to shuffle your deck.

"To the Pain!": If the target manages to equip an item or gain a level after being targeted, it doesn’t die.

Cleric

Blessing of Swiftness: May target teammates or opposing character.

Mentorship: Bonuses refers to positive increases of the numeric stats of a character, and does not count traits.

Rejuvenate: You may target a character with this and not remove a wound from it. You may leave wounds on a character.
The action must remove at least one wound.

Fighter

Call Verdatha: May be performed by a spent Paladin.
The found steed must be legal to equip at the time the action is performed (No reacts to help can be played to make it equippable).
Shuffle afterwards.

Facing Down a Mob: The bonus is set at the time the action is performed.

Favor of the Totem: Bonuses to ATK stack on top of the Base of +4.

Well Laid Trap: Any action which causes a character’s rank to change (Your character, or someone elses) is an ‘action to move’ and is prevented by this card.

Rogue

Elude: Based on the location of the acting character. If the character moves (Or is killed) the effects will follow it (Or end).

Fast as the Wind: Prevents any form of react being performed while the Movement or Strike is being made.

Tail Swipe: Characters in the first rank cannot fall forward, and so may not be targeted by this action.

Threaten: Does allow you to move into opposing armies.
The two checks aren’t linked, and both must be rolled.

Wizard

Consume from Within: The granted ability can be used to kill opposing characters.
Orientation refers to the state of readiness of the character.
Your necromancers can perform the action even if they weren’t in play when Consume from within was performed.

Frost Shock: The save must be made even if the strike misses.
The save is not made if the character is killed by the strike.

Phantasmal Killer: Forcing the target to make a save does not depend on whether the acting wizard made his skill check.

Summon Lesser Fiend: Fix ranks before putting the Lesser fiend into play.
The level of the target is based off the level the character had while in play, not in the discard pile.

Characters

Deverenian

Adina: May react to any initiative roll.

Apprentice Trist: He gains the stat augmentation as soon as the strike or action is redirected - before any other reacts and before the strike or action continues resolving.

Baron Bastein: The melee strike must have inflicted a wound in order to use the react. Healing the wound completely prevents the use of the kill react.
A Deverenian Card, is a character card with the Deverenian trait.

Biana the Mystical: Her Spend Order is once per game, not once per turn.
The number of strikes she makes is set at the time the costs for the order are paid.

Brother Ansel: The action may only be performed if you won ANY initiative roll this turn.
Only effects the very next action card played by your warlord.

Inquisitor Tamas: The target must be equal or lower level than Inquisitor Tamas.

Kermenes the Spry: All initiative rolls are made by your warlord.

Malcolm Aedroud: All initiative rolls are made by the warlord. Add any bonuses to the roll as normal.

Mistress Brigette: To pay the cost of ‘stunning’ a character, that character must be unstunned before hand.

Sir Willems: If you make multiple initiative rolls in a turn, Sir Willems can react to each.
The bonuses and/or extra strikes are cumulative.

Squire Dashiell: His own level counts, so he can always use the ability at least once.

Takson the Intricate: As this is an initiative roll, do not treat the 20 as a critical success.

Dwarves

Crystalline Gargoyle: Like Korin Blackstone, this is a healing action, and preventing a healing action prevents this.

Denali Sagebound: Shuffle after using her ability.
Permanent bonus only refers to changes to a characters numeric stats, excluding traits.

Duri Earthwalker: Duri’s bonus to feats doesn’t effect special abilities that require ‘feat checks’ such as Hide in Shadows.
Only when he is using the feat, as written in the rulebook, does he gain the bonus.

Ishiver Darkwell: May give both bonuses to himself.
May target any dwarf rogue/cleric with his ability

Karena Brightkindle: If Karena has no item equipped, this ability has no effect and may not be performed.
If the item targeted goes away, the bonuses still stay around.

Korin Blackstone: This action is technically healing, and can be prevented by effects that prevent healing.
If Korin has no wounds, he cannot perform the Order.

Lava Gargoyle: Can use his ability even if there are no other Gargoyles in the rank (He kills himself).

Nevan Mendlight: The number of times per turn he can use his ability is based on his current level. If he has used it once, but is level 2, he may use it again.

Parak Soulsaver: His ready ability has no effect if he is not in the front rank, and so may not be used.

Shadowstone Gargoyle: Success on the check is what causes him to spend, so if you fail, he doesn't spend.

Vilina Steadfast: The bonus is fixed at the time the action is performed.
If the target leaves play, the bonuses still stay around.

Elves

Aislynn: The cost for the react is to reduce the wounds to 0. If somehow her action is cancelled, she still inflicts no wounds with the strike.
The react cannot be used if the strike would already inflict no wounds (say with Glass Dagger).

Andeel Smrti: This effect only happens once the wounds actually go on a character.
A Level 1 character dies from wounds before it would die from having its Level is reduced.
If suffering a wound is a cost of an action (Primal Rage) the level loss incurred doesn’t hinder the ability to meet the level requirement of THAT action.

Aquiela: Cards such as Consume from within, or No Rest cannot revive a killed Lorand.
However, cards like Forgotten can return whatever card he is made from to its owners hand.
The ability to put him into play cannot be used if a Lorand is already in play under your control (he is Unique) or would create an illegal rank.

Calliope: May use her ability on both friendly and unfriendly targets.

Cayden: This will effect the level of action cards the character targeted can perform.
If the opposing character you want to target also has an ‘after targeting’ react, than give react priority in initiative order.
If the -1 level this ability grants is part of a group of penalties to level that would reduce the targets level below 1, then this effect is ignored.

Donatien: The effect only cares when the spell was cast (the next one this turn) and not when it actually killed someone. For example, if Donatien cast Contagion as his next spell, if that contagion kills the opponent on the next turn, he immediately gains +2 levels and +4 skill.

Kester: The ‘target’ is the character in the discard pile that is removed from the game.
As this is a search effect, shuffle your deck afterwards.

Kinnell: The comparison of levels is checked at the time wounds are being inflicted.

Noelani: The DC is set at the time the action is performed, Noelani’s death won’t help the ability.
Characters with level 0 or lower are killed.

Oren: "Actions" are Orders or Reacts (or spend versions). Feats and abilities granted through static text (Like blacksnake Whip) are not ‘actions printed on the item.’

Sebes: The class he gains is in addition to his existing classes.

Serket: Is spent when he is killed. If you Consume From within him, he returns to play spent.

Shambling Flesh: If you have both 3 or more Necro’s and 3 or more Summoners, than shambling flesh gets both bonuses.
A character that has both traits would help meet the requirements for either effect.

Free Kingdoms

Aroch Knights: The ‘lower level’ check applies to the level of the character while in your hand.

Colter Arden: The number of +0 strikes he makes is set when he pays the cost of his action. You can’t sneak more in via Invasion or other gimmicks.

Constable Juris: If you have more than one Warlord in play, you may choose which to inflict the wound upon, however you subtract ALL your warlords’ levels from Constable Juris’ stats. The difference is between static text that is always on, and ability text which only tries to find ‘a warlord’.

Edwann Ruthard: The levels must be exactly the same.
Compare levels after the character enters play (where it may be effected by Lilika Zane, or Kenrick).

Jeffrey: This includes his first level.

Kenrick: Doesn’t modify how characters enter play (they gain the bonus once in play).
The ability granted to the opposing warlord will only remove ONE Kenrick, even if multiples are in the discard pile.

Lilika Zane: Can’t use her ability unless she is level 5 or greater, as it would do nothing otherwise.
The benefits she gives are not ‘permanent’ they are ‘until end of game’. A very fine line, but important.
She doesn’t effect how characters enter play.

Novice Minown: The target can be himself.
Remember that effects that change the wounds on a character target that character, but preventing wounds from being inflicted does not.
Compare levels after the spell has been cast (for example, Strengthen).
He can use his ATK pump ability even if it will kill him.

Oliver Zane: Can give other players Free Kingdoms levels, as long as they are not Oliver Zane or of equal or higher level.
Losing a level is not a cost of the action, and his new, lower level, doesn’t take effect until after the levels are compared.

Pentel Yscar: His morph ability can only be used if he’s level 5 or greater.
If the action is cancelled he cannot use it again.
Samuel: The bonus is set at the time the costs for the action are paid.
May target other people’s Free Kingdoms as long as they are within one rank.

Sir Lucian: Starting armies are revealed before your first hand is drawn.
Lucian’s leveling ability compares the Killing Free Kingdoms to the Killed opposing character, not Sir Lucian to the opposing character.
He may use his ability on himself.

Tavon: When Tavon becomes the warlord, he can wound himself to use his movement ability.
He cannot target the same character twice with the movement ability during a given turn, but can otherwise perform it any number of times per turn.
If you have more than one Warlord in play, you may choose which to inflict the wound upon.

Taya Cooper: Only checks the characters actual level, not the level ‘they enter play’ at (for example, Colter Arden still enters play one rank lower).

Mercenaries

Aswadsem: Doesn't get to shoot characters that fall forward. (It's not an 'action' they performed).
His ranged strike targets the character that performed the action to move, which may be different than the character that actually moved.
The ranged strike is not limited by rank restrictions.
It is performed after the entire action has completed.

Corrupted Cultist: It's +4 ATK, OR +4 AC, OR +4 Skill OR the class of your choice.
The class he gains would be in addition to any others he already has.

Gaban: The react is to after the action, not to when the level changes. A single action that modifies many different levels would only trigger Gaban once (such as Oliver Zane using his ability).
His ability gives you the choice of either gaining both the +3 ATK and AC OR removing one wound.

Grim Teller: The player who won initiative goes first, and takes the five revealed cards and puts any number of them on the top or bottom of his deck.

Jinkini: Cannot perform his react to do no wounds unless the target of the strike has a wound on them.

Lenox: The effect is not optional.
Only effects 'playing' cards from your hand - the normal method of equipping items, performing actions or bringing characters into play.
Discarding them, revealing them, etc, is still okay. You can still equip items via Shadow Cloak after Lenox has been used.

Nemesis: In the Nemesis’ second ability killing a character isn't a cost. If you negate the death (Knights commitment) all wounds are still removed.

Tanfess-sh: The bonus starts affecting him after all other reacts to targeting the strike. Resolve in initiative order vs. characters like Duke Blackthorne.
This bonus will not help him target someone with an ATK minimum required to target.

Troas: Gaining 2 Levels Is a cost, so must happen or the action is negated.

Xantin: Cannot use his movement ability while in the front rank.

Xiathe: Starting characters don't suffer a loyalty penalty.
Xiathe doesn’t change faction traits, so Ghed Nuri isn’t going to be able to save mercenaries.

Xienar: Opposing warlords using the granted Order may target Xienar regardless of rank.
The ATK and AC bonus Xienar gains is not based on having any Charges - removing them won't remove the bonus.

Nothrog

Disabling Unit: The ranged strike inflicts no wounds even if you apply an effect like Strain the Shot.

Gothak: She uses her react AFTER the strike has been made completely.

Grantuk Rageblade: The strike granted by the ability is a base ATK, and bonuses to that (Say from the weapon you spent) add to it.

Gunda: "Wounds" can still refer to a single wound.
She can perform the react to gain +1 HP before she would die.

Laith: You must be able to legally play the Siege character.

Lelgha: The ranged strike inflicts no wounds even if you apply an effect like Strain the Shot.

Kabshiran: Kabshiran can only perform his react to an order, not other Reacts. Attacking and equipping items are both Orders.

Kovit Treeraiser: The ‘before fixing ranks’ text means that if there is an illegal rank, he moves before you would fix it.
You may still perform the action and movement, even if no illegal rank is made.

Lukkot Buzzsaw: May equip ANY item so long as one of its traits is ‘weapon’. This includes Double Bladed Sword. However, it may not equip any number of ‘shields’ so a Double Bladed Sword and Nothrog’s S’sike can’t both be equipped.

Pogris: Note that if the stat bonus option is chosen, Pogris is also readied.

SanUris: His melee strikes can gain additional wounds past the ‘wounds equal to level’ aspect. That is, if he is level 5 with a Great Axe equipped, he will do 6 wounds per swing.

Seneval: The ATK bonus adds to the (Base+1) strike.
He does in fact allow ALL of your nothrog to equip two weapons.

Dungeons

Baraxton's Graveyard: The ability is granted after any initiative roll, and persists even if BG is defeated or blanked. Thus, multiple uses of the Order may be granted - each one usable once per turn.

BlackIron Mine: If either warlord cannot fall forward one of their characters (due to them all being in rank one, or otherwise) then the Black Iron Mine is Removed from Game

Blackthorne’s Quarters: You only remove a charge if you succeed with the check.

Damothien’s Dungeon: If a character gains the Astral trait while this dungeon is in play, the other effects immediately stop effecting it.

Longtusk’s Arena: The easy to target effect of Longtusk’s Arena is ‘always on’, but ends if the Arena leaves play.

Shifting Sand: The spending effect will happen after any Reacts to passing are played.

Syneri Complex: Doesn’t matter the method of readying. If Lodestone Gargoyle uses its react during the ready phase, that counts as one of the 3 characters you may ready.

The Shattered Spire: This is a static effect, and is checked as soon as possible when you have the chance. That is, if a characters level changes mid strike, or mid action, the statistic penalty from Shattered Spire also immediately changes.

Items

Cleric

Neus’ Set

Hammer of the Tribes: Can stack multiple times on a single character, but doesn’t last past the end of the turn.

Neus' Armor: Enhances bonuses only until end of turn. So even if it is enhancing a permanent effect, that enhancement ceases at end of turn.

Aroch Set
Compassion: Removing a wound from an opposing character is a cost, and as such, you cannot perform the action on Compassion without an opposing wounded character.

Dedication: If you manage to discard and re-equip Dedication, you can use the Once per game ability again.

Perseverance: The ranged strike inflicts no wounds even if you apply an effect like Strain the Shot.

Other Cleric Items
Fundisi Amulet: This ability doesn’t stack. It is either active, or not.

Fighter

Artificer Set
These cards effect the base stats of the character. As such other bonuses or penalties to stats are applied afterward.
This doesn't, however, effect the 'printed' stats of a character for the purposes of card effects (Such as Opal Gargoyle, or Taya Cooper).
If more than one ‘base stat’ modifier is on a character, use the most recent one.

Vedoszentek Set
Athenae’s Heritage: The skill bonus from the react doesn’t come until after the opposing action finishes.

Deima’s Focus: The AC bonus from the react doesn’t come until after the opposing action finishes.

Deverenus’ Honor: "May not target unless there is no other target" beats out ‘must target if possible’. Combining this card with Sir Searlus, for instance, level 1 characters may still only target him if there is no other legal option.

Kigyo Tanar’s Prey: The react moves you after the opposing action has been completed. If Etra bloodvine pushes you back, you can then spend the Prey to move forward again.

Other Fighter Items
Fine Hilted Saber: The melee strikes may be performed by characters that can’t ‘attack’ (Like Deverenian Courtier).

Golden Warhammer: The +3 ATK from the Warhammer adds to these melee strikes, making them effectively +7’s.

Polished Plate: There is no ‘if possible’ clause. Level 1 characters simply cannot target.

Steel Dragon Insignia: This effect does not stack.

Rogue

Cartwright Set
Gaudy Hat: Skill checks are ANY check that involves your skill (Currently, all of them).
"Generated" means that the action being performed that requires the check, is performed by the Generating character. If the effect is static from an item, the equipped character is generating the effect.
The second react may be used on any skill check, so long as it's passed (Feats, magic saves, etc etc).
Shuffle your deck after using the react.

Pilferer’s Gloves: Shuffle your deck after using the react.

Ma’rifi Set
Beads of Iman: Their front rank is always the first rank of their army.
It is specific enough to get someone out of your army (if they have stealthed in).
This moves the target, but doesn’t change their orientation.

Khadraiq: The bonus is set when the ability is used. Adding additional set items later in the turn won't make the ability stronger until it's reactivated.
Using this item more than once per turn will stack.

Nightwalker Set
Bow of Shadows: With 2 items, the strike can go up to three ranks, with 4 set items, up to 4 ranks. Marksmanship is applied after this.

Shadow Blade: Doesn't care how the Armor grants the bonus, just so long as it is derived from armor (i.e. Aroch mail effecting another character in the rank).

Shadow Cloak: You may equip 'over' it with another Armor.
The item you equip may give another react to being targeted by a melee strike or action, which you may then perform (i.e. getting Magic Resistence in time to resist a spell).

Sleipnir: The penalty to ATK order is set at the time the action is performed.
Equipping additional Set items later in the turn doesn’t make the effect stronger.

Other Rogue Items
Carwright Trinket: Pertains to performing any action, including equipping items.

Drawing Stones: Still only starts with 1 charge when equipped to a scout.
This is *not* a Ma'rifi set item.

Wizard

Dulon Set Items
Cowl of Dulon: The spell cast from the discard pile is never returned to the discard pile. As part of the resolution of the action, it is removed from the game.

Dulon Shade: The effects cannot stack. If you destroy this copy and equip another dulon shade, you cannot use dulon set items three times per turn.
You may use the Order from Dulon Shade on any spell, including cleric spells.

Flame of Dulon: The amount of skill you gain from this item is always equal to what you drain. Salace changing the -1 into a -2 will cause you to gain 2 skill for each set item equipped.
The skill you gain is lost at end of turn.

Shield of Dulon: Ranged strike rolls from spells are any ranged strike that was provided directly from a spell, like Final Power or Fiery Bolts.

Anathema Set Items
Bell: Gives +1 Skill all by itself.

Book: If Book kills the opposing character, the action or strike is cancelled.

Candle
The character you search for must be able to come into play legally before you select them. For example, this means that having a Dragon's Lair in play does not allow you to search for a Dragon whose level is not supported by your rank structure.

Other Wizard Items
Kaballite Ring: Base stats are changed except for level, these are not bonuses on top of existing stats. Apply stat modifiers after changing the base stats. Base Level is unchanged, but +3 modifier is added.
If you have multiple effects that effect the base stats of a character, use the most recent.

Kaballite Staff: You may search for any spell, including cleric spells, or spells you can’t legally cast.
The DC of a spell is set at the time the spell is cast. For instance, if Toying with Prey has its DC increased, it stays increased for the duration of the spell.

Robe of the Planes: The spell is never replaced into the discard pile. It is removed from the game as part of the resolution of the action.
If the wound kills the wizard, the spell cannot be played.

Rod of Lore: May not target the same character more than once for a single activation. That is, you must target three different characters, not one three times.

Ritual Amulet: This ability DOES stack. If you have 4 other wizards in this rank, you will have +2 levels for performing spells.

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Fri Oct 31, 2008 12:26 pm
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Head of Insanity Division
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Post Plane of Secrets FAQ
Skip Order
Plane of Secrets has introduced a new mechanic - actions that require you to skip your next order as part of an ongoing effect.
Some guidelines for playing these actions:

1) The 'skip' is not optional.
You cannot play the action then not skip your next order in an attempt either to do something else or to delay the rest of the effect.

2) The 'skip' will occur no matter what.
If the effect that is supposed to occur cannot, then you do not get to perform a different order instead.

Thus, if the character initially targeted by Anointed by the Storm is killed, you lose the order in which you would have granted that character the bonuses.

2A) The card Slow March is currently worded to violate this. It is possible to be unable to move forward yet not be in the front rank. This would result in an unending turn, since the Slow March player would never be able to Pass.
As a result, Slow March now reads:
"Order: On each of your Orders this turn, if this character is not in the front rank and can move forward, skip that Order and move this character forward one rank."

3) You only skip your 'player' order, the one granted to you by the rules as part of the back-n-forth flow between you and your opponent during the order phase.

Thus, you cannot use reacts such as Taika the Disjoined, Lady Drac, or Move as One to generate a 'character' order and skip that to perform the next step in your 'skip order' action.
On the other hand, you Can use an action such as Overwhelm to generate more 'player' orders that can then be skipped.

4) All variables regarding a melee or ranged strike that is performed during the 'skip' are determined at that time. This may or may not include the target.

Thus, the range of Raze is determined with each strike, as is the bonus.
On the flipside, Anointed's bonus is locked in when it is played.

5) If a spell generates a melee or ranged strike that is performed during the 'skip', then that strike counts as coming from a spell.
Thus, it will ignore astral and ethereal and marksmanship cannot apply.

However, targeting the strike does Not count as targeting with a spell. That only occurs when the originating action is performed.
Thus, magic resistance cannot be used against such a strike.

6) The duration of a 'skip order' action is only the action used to perform the originating action. Once the effect has been generated, the action ends per usual.
Thus, a single action like Raze does not last across multiple orders, and Undermine would not apply to the caster the whole time.

7) If more than one 'skip order' action is in effect when it becomes your order, you skip that order and perform each of the waiting effects.

Thus, if Slow March is in effect and you played Facing the Demons on your last order, followed by your opponent moving your 'Marching' character backward, you would move that character forward one rank And perform a +0 melee strike.


Actions:

Classless

Devious Illusions:
Is a spell, regardless of whether the acting character is a wizard or a rogue.

Off the Beaten Path

Rush to Battle:
Is a spell, regardless of whether the acting character is a wizard or a fighter.
When attached to Zhul, he moves the character forward as well as giving the target Powerattack +10

Subdue:
Is a spell, regardless of whether the acting character is a cleric or a rogue.

Torment:
Is a spell, regardless of whether the acting character is a cleric or a fighter.


Cleric

Anointed by the Storm:
See Skip Order Ruling for additional interactions

Deceitful Aid:
You may target a ready character (or a character that cannot ready), since the action will have an effect even if they do not ready (the skipped order).
See Skip Order Ruling for additional interactions

Final Blessing:
Static Effects like Fevered Shade are not actions and will not trigger Final Blessing.

Grasp of Vengeance:
Move the characters that fail the save as each one does.

Nature's Corrosion:
You may target a character without an item equipped.
See Skip Order Ruling for additional interactions

Power of the Ancients

Revitalize:
You must spend at least one cleric.

Secrets of the Storm:
Errata
Before you pay the costs for this card, spend X clerics in your army. This character has +X Levels for performing this action.
Order: Until end of turn, characters may not target characters of higher Level with melee or ranged strikes.

The character is only Level 9 for the effect of this action. Reacts and static effects on other cards (including the performing character and his items) will use the character's actual level.

Soothing Aura:
Errata (Effective Nov 9th)
Spend Order: Spend X clerics in your army: The next X + 1 times any character in play would suffer wounds this turn, reduce the wounds suffered by one.
(( Until then, the previous errata still stands: "Spend Order: Spend X clerics in your army: Reduce to zero the next wound done to a character in play this turn, and reduce to zero the next X wounds done to characters in play this turn after the first." ))

Can reduce the wounds from Medusan Lord's Gambit, since it is an ongoing effect not a react.
A character only 'suffers wounds' once per wounding, even if multiple wounds are being inflicted. Thus, Soothing Aura will reduce the number inflicted by one, but will no longer negate all the wounds.


Fighter

Backswing:
The strike generated by Backswing comes after the -3 ATK penalty is in effect.
It is therefore modified the same as all other strikes for the rest of the turn will be.

Defy the Chains:
Is played after the action that Stunned, Spent, or Moved the fighter is completed. Any Illegal Ranks created by the movement are corrected before Defy the Chains is played.
If the wound is reduced or negated then this action is canceled.

Facing the Demons:
These melee strikes are modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the ATK bonus on the card.
See Skip Order Ruling for additional interactions

Inspiring Strike:
Even a Critical Success that missed an Astral character will trigger Inspiring Strike.

Overwhelm:
Errata
Order: Spend any number of fighters in your army: After this order, perform an Order for each fighter spent, and then an Order for each Ranger spent.

You must spend at least one fighter.

Powerful Swing:
This melee strike uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects.
See Skip Order Ruling for additional interactions

Reckless Abandon:
Items and character effects can reduce and remove the wounds. It only excludes the use of action cards.
For example, the react granted by The Broken Earth will remove his wounds, and he will retain the Reckless Abandon effects until the end of turn (no matter how many times his react is used).

Secrets of the Suns:
The character is only Level 9 for the effect of this Action. Reacts and static effects on other cards (including the performing character and his items) will use the character's actual Level.
These melee strikes are modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the ATK bonus on the card.

Slow March:
Errata
"Order: On each of your Orders this turn, if this character is not in the front rank and can move forward, skip that Order and move this character forward one rank."

If the character is unable to move forward, the order is not skipped.
See Skip Order Ruling for additional interactions


Rogue

Clearing the Mark:
Removes the card from the game as long as the card has not left play (which would end all effects on it, per usual).
See Skip Order Ruling for additional interactions

Focused Shot:
The ranged strike will still be performed against the target no matter where he moves, since he has already been declared the target.
The original targeting of the action can be redirected, but the ranged strike itself cannot (since the target has already been set).
Marksmanship can be used at the time of the skipped order, but only to gain a +5 bonus to the roll or an additional wound.
See Skip Order Ruling for additional interactions

Hunting for Sport:
The melee strike will still be perfomed against the target no matter where he moves, since he has already been declared the target.
The original targeting of the action can be redirected, but the melee strike itself cannot (since the target has already been set).
See Skip Order Ruling for additional interactions

Passing the Knives
Errata
Spend Order: If this character is in your first rank, spend X rogues in your army: Target a character in play, up to X ranks away. Perform a melee strike against the target, then perform X +0 melee strikes against the target. These strikes may not receive any bonuses to ATK, and ignore all bonuses and penalties to the target's AC.

Persecute :
You must spend at least one rogue.

Secrets of the Guild:
Errata (Effective Nov 9th)
The ability granted by the Order now reads, "React: Once per game, after this character performs a melee strike that wounded target lower Level character: Kill the target."

The character is only Level 9 for the effect of this Action. Reacts and static effects on other cards (including the performing character and his items) will use the character's actual Level.
Whether the target is lower Level is based on the rogue's current Level, not the Level they were when they performed the Order.

Undermine:
The duration of all actions is the time is takes to perform them. In the case of generating an ongoing effect (such as Lift Up Your Voices or Raze), the action ends once the effect is in place - they do not have the same duration.

Vengeful Strike:
These strikes cannot be redirected, since the action states that they all target the original attacker.

Will to Survive:
In the event you are unable to discard cards from your hand (due to a card effect or having zero cards in hand), the action is still legal because discarding the cards is not a cost.


Wizard

Astral Blast
Can be triggered by any save or check, not just ones generated by the caster.

Chaotic Flames
You must spend at least one wizard.
Counts the number of wizards actually spent. If a wizard is not spent (does not need to spend for cost of an action) then it will not add to the number of wizards spent.

Combat Casting:
If you return another copy of Combat Casting to your hand, you may cast it when the game returns to the original trigger (the resolution of your spell). You may not stall the game by cycling two copies of Combat Casting this way, unless there are other reacts or effects being triggered.

Disintegrate:
An 'unwounded' character is one without any wounds currently on them.

Grave Robbing:
If the Character to be returned to play is removed from the game(eg. Dev'irga, Ashling) then your turn is skipped and the Targeted Character is not retrieved.
See Skip Order Ruling for additional interactions

Kaballite Defiance:
You can perform this action without spending any additional wizards.

Raze:
Number of cards in hand are checked when each strike is performed.
The ranged strikes are considered 'from a spell' (or spell-generated) - they ignore Astral and Ethereal, gain bonuses or additional wounds from effects like Ring of Blasting or Allestair the Attentive, and cannot have Marksmanship applied.
Magic Resistance cannot be used when targeted by the ranged strikes, since MR is a react to an Action targeting the character.
See Skip Order Ruling for additional interactions

Secrets of the Trials:
Even characters in the front rank must save. They do not spend, stun, wound or move if they fail, but they still must roll.
The character is only Level 9 for the effect of this Action. Reacts and static effects on other cards (including the performing character and his items) will use the character's actual Level.

Summon Planar:
See Skip Order Ruling for additional interactions


Characters

Deverenian

Brother Vallerand:
When he reacts to copy Anointed by the Storm, he only copies the bonus HP. He is reacting after playing the action, and the action has only given out that bonus at that point.

Dallen Stormlost:
The opposing player cannot be prevented from drawing the four cards by any card effect, since you are the one forcing them to draw.

Ghed Bodmin:
You may discard Ghed Bodmin to the action he grants.
All redirection must be to a legal target.

Ghed Brehm:
May not target a stunned character.

Ghed Trussen

Ghed Vengir

Grigori the Spineless

Laela:
She changes the strike's ATK to 0, not just it's base. Items, ongoing effects, etc are all 'wiped out'.
Only bonuses generated after her react will add to the die roll.

Mina the Disturbing:
If the revealed card is not a spell, it is put back on the deck and the deck shuffled.

Mozbach the Devious

Roman Aedroud

Sister Megaria

Talib al-Sirr:
Errata (Effective Nov 9th)
React: Once per turn, after one of your Deverenians performs an action that redirected a melee strike or action, kill one of your Deverenians: Draw a card.

Can redirect actions and non-attack melee strikes back onto the performing character if they are a legal target.
Reacts to kill a Dev and draw a card after the redirecting action is complete. If he kills the new target, the strike or action will likely fizzle.


Dwarf

Battle

Brass Gargoyle

Eamon Geist:
You may discard Eamon Geist to the action he grants.
The action that Eamon's granted react modifies must be a legal action before his react is used. That is, there must be a wounded or stunned Dwarf that is targeted by it.

Endure

Grace Hearthpride:
For the purposes of the discarded card, remember that actions that say 'Rogue only' or 'Cleric only' are rogue or cleric actions, respectively.
The Dwarf that is unstunned does not have to be the Dward that was wounded.

Grit

Justice

Militia

Nilrem:
Multiple copies stack.

Preen

Rancor

Rockhome:
His order allows him to cast spend order and react spells while spent.
He may still spend to be counted for spells like Chaotic Flames, if he wants.

Traveler


Elf

Ashling:
Errata
Order:Once per Turn:Perform a +3 ranged strike. Kill Ashling

Static text happens after reacts to rolling Initiative but before it is determined which player wins Initiative. Will be triggered by any Initiative roll during the turn.
When each player has an Ashling in the discard pile the player that won Initiative for the previous turns goes first.

Averisk Glyn
Any of his ranged strikes can target characters in an adjacent rank, not just the one from his react.

Coblyn:
The react is retrieval from the Discard pile.

Fevered Shade:
The effect is not an action, so any react that triggers off "after targeted by an action" will not be triggered by his text.
Fevered Shade may remove himself to obtain the effects of his own static text.

Fiore
The +1 Level applies to her scribe checks (allowing Level 2 fighter actions).
The react is retrieval from the Discard pile. It is optional whether to put any Undead into play.

Maes:
The scribe action is retrieval if the card comes from the Discard pile.

Ophinuchus:
(( Reversal: Soren Nehil react ruling ))
May only react once to a single 'healing' effect, regardless of whether one or all wounds are removed.
The wounds he inflicts may not be reduced (or negated) at the time they are inflicted, but they may be removed later.

Orne
You may discard Orne to the action he grants.

Selye:
The Order is retrieval from the Discard pile.

Skeletal Archer

Tenanye:
The Order is retrieval from the Deck.

Tisiphone:
The Order is retrieval from the Discard pile.

Vanden:
All five cards are placed back together - it is your choice in which order and whether top or bottom, but the cards 'stay together'.
If used on your own deck, the react is retrieval from the Deck.


Free Kingdoms

Arden Tide:
The wound from his react is inflicted before the effect(s) of failing the save. The wound Arden inflicts is separate from any effect the original action has.

Aron

Dawes

Eleora:
Affects characters that enter play later in the turn as well.

Fernon Wynard

Ferris Bachman:
Does not break the 3 copies per deck rule.
Does override the rule that characters with the Warlord trait lose that trait when they enter play.
If he would be a legal target for the Melee or Ranged strike by the character affected by his Order, then Ferris must be targeted by the strike.
If two Ferris Bachmans have affected the same character with the Order, then that character may freely choose between them when targeting.
The Order does not force the affected character to perform actions or strikes - it only limits his targeting choices when he does.

Geraint the Grin:

Heath Stafford

Kieran

Natalja Wynard:
All players see the revealed cards

Nora Tristram:
Affects characters that enter play later in the turn.

Sestian
Fix any illegal ranks created by the order's movement-cost before gaining the bonuses.

Thayes Ainsworth


Mercenary

Actelli
Only you may see all five cards - they are not revealed.
The discarded card, of course, is discarded face up.

Amoudasi's Blaze:
Fix any illegal ranks created by the Blaze's death before retrieving the Inferno.
The static effect will always trigger from any attack, even if you know there is no Inferno to retrieve.

Amoudasi's Candle:
Fix any illegal ranks created by the Candle's death before retrieving the Blaze.
The static effect will always trigger from any missed strike, even if you know there is no Blaze to retrieve.

Amoudasi's Inferno:
If the Inferno's strike kills the targeting character, the action that character was performing ends immediately, but still considered performed.
The strike from the Inferno's react cannot be redirected, since the only legal target is the original targeting character.

Belan:
If in the first rank he may react to any ranged strikes performed by characters in their front rank.

Dorath Sa'dul:

Enigmist:
The react is performed before the character is killed from the wounds.

Isa the Tabernacle:
Her targeting restriction applies to any ranged strike she performs.

Jautya Syne:
  • Your rank structure must be able to support the character (that you choose to become your warlord) coming into play legally.
    Thus, starting Mourn Jackals (SD) will immediately cost you the game, since you would only have one second-level character. Barring the use of Ilar Rowan as your new warlord, of course.
  • Any 'copy' effect that the retrieved character has, that is based on your warlord, copies Syne. Who is Evil and Classless.
  • If two players both reveal Jautya Syne as their warlord, then they roll-off to see who will trigger his text first.
  • The character chosen to replace Jautya Syne will trigger all 'entering play' reacts (theirs or others) normally.
    Reversal: Characters may not perform action before the first turn. Thus, any 'entering play' reacts cannot be used.

Riad Blight:
Affects Monsters that enter play later in the turn.

Richard Key:
Cards are drawn before any static text for defeating the Dungeon are put into effect. Thus, when Reche's Labyrinth is defeated the cards drawn by Key's react will be discarded by the text on the Labyrinth.

Shadowblaze:
Can copy Once Per Game abilities multiple time, since each use of the Order is a new copy of that ability

Wanderetch
May only target ready characters with his Order, due to the Zero Effect rule.


Nothrog

Fo'ttr'ak'ka
His react will give the character an additional HP before the wounds are 'on' the character and before death is checked for.

Huldra:
Errata
Spend Order: Perform a +4 ranged strike, then spend any ready characters adjacent to Huldra.

Kinnag

Kulhen

Mammoth's Tusks
Ignores AC bonuses from all items, not just the ones equipped by the target.

Rangok:
May move stunned characters

Rathra Dak:
May look at any player's top five cards, even the controlling player's.
Only you may see all five cards - they are not revealed.
The removed card is shown to everyone.

Rhelok:
The melee strikes is modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the ATK bonus on the card.

Shikhad:
These melee strikes are modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the ATK bonus on the card.

Sluagh

Sohadze

Steam Ram

Vaeghen:
You may discard Vaeghen to the action he grants.
The melee strike is modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the ATK bonus on the card.


Dungeons

Hall of Legends:

Malrog's Lair:
On any of the attempts to defeat the Dungeon, you may defeat the dungeon and remove it from game instead of removing a Charge. To win the game, the dungeon's CR must be reached and the last charge removed.

Nexus of Secrets:

Reches' Labyrinth:
When attempting to defeat a Dungeon, a player decides how many characters they will spend to defeat it, then adds up their Levels to determine if they were successful.
If the opposing players wants to add charges to this Dungeon, he does so after the acting player has spent his characters but before their Levels are compared to the Dungeon's CR.
If the CR is raised above the Levels spent to defeat it, then it is not defeated and play continues as normal.

In a multi-player game, each opponent gets a chance to add charges to the Dungeon in initiative order. After every player has had a chance to add charges, then the Levels spent are compared to the current CR.


Items

Classless

Bag of Treasures:
The bonuses to ATK, AC, and Skill are not only for defeating dungeons, whereas the +1 Level is.

Gacheru:
This does not change which rank the character is in (even for card effects), but rather how far away the other character is considered to be.
It is optional and may be ignored when selecting targets.

Example - The other character cannot be targeted by an action that specifies a rank (like Etra Bloodvine and Alholland Bramble), even if they are in the rank behind.
Example - The other character may be targeted by an action that specifies a range with such terms as 'within two ranks' (like Secrets of the Suns) or 'two ranks away' (like Focused Shot), if they are one rank further away.
Example - If the other character is really two ranks away, they may be targeted by ranged strikes (by ignoring Gacheru's effect).
Example - Melee strikes usually target a character within one rank, so the other character may be targeted if they are within two.

Symbiote:
The static text on Symbiote has no effect if the item is not equipped by playing it from your hand.
Which also means that if the item moves from one character to another, it retains its trait.

Tome of Memory:
Errata
Scribe +0
This character may Scribe cards in your discard pile as though they were in your hand.
After this character casts a spell or fails a Scribe check: Remove that cast or Scribed spell from the game.”

Troas' Pawn
Xantin's Ward
Xiathe's Touch
Xienar's Guard


Cleric

Blighted Tokens

Glimmering Mail:
Actions attach to this item are not affected By Salace or Forgotten.

Shield of the Meek


Fighter

Absolver

Colichemarde:
Actions attach to this item are not affected By Salace or Forgotten.

Tranquility:
Does not cause currently equipped Armor to be destroyed, only preventing new Armor from being equipped.


Rogue

Devious Gauntlets:
Actions attach to this item are not affected By Salace or Forgotten.

Lifedrainer:
May remove cards in opposing players' and teammate's discard piles, but all three characters must come from the same discard pile.

Mizgo


Wizard

Howling Guard:
Actions attach to this item sre not affected By Salace or Forgotten.

Master's Trinkets

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Fri Oct 31, 2008 12:28 pm
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Head of Insanity Division
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Joined: Sat Mar 30, 2002 5:00 pm
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Post Stolen Destinies FAQ
Stolen Destinies has introduced a new mechanic - cards that have special "may start in play" text.
Some guidelines for playing these cards:

Characters:
  • They must be of the same faction as your Warlord to start in play, unless text states otherwise.
    For example, Black Tom may start with any of the Stolen Destinies rogue Heroes and Xiathe may start any of the Stolen Destinies Heroes.
  • A normal starting character cannot be replaced twice (Xiathe cannot start both Sir Argen Undying and Nolen, King's Guardian).
  • Your starting formation cannot be illegal when it is revealed.
  • The starting characters that are replaced do not need to be included in the deck. There is no "switch" that occurs upon reveal, but instead the starting characters are replaced in the deck itself.
  • They only count as one character for deck-building purposes.

Items:
  • They are revealed with the starting army.
  • Your Warlord must meet the class and level requirements of the item.
    Thus, Ablung and Sir Lucian cannot start with any of this set's Rings since they are all level six.
  • More than one can start equipped to a multi-class Warlord.
  • They do count toward any deck-building restrictions (such as being Epic and the "half your deck" rule).


Actions

Classless

Stolen Destiny:
Fix any illegal ranks created by the death of your character before taking control of the opposing character.
Once the opposing character comes under your control, they are no longer part of the opposing army. This may create an illegal rank.


Cleric

Cheat Death:
Use the Level of the character in the discard pile when determining if they are a legal target.
May not be cast if returning the character to play will create an illegal rank.
Cannot return "non-characters" such as Thrice-Fell Horrors to play, since they are not characters in the discard pile.

Incite Courage:
The effects of multiple copies in the discard pile stack.
You must discard at least one card. (Zero Effect Ruling)

Paralysis Ward

Reflect:
Any healing ("before suffering wounds") reacts are played before Reflect is triggered. It is played after the wounds are suffered by the character, but before death is checked for.
The number of wounds reduced and the number of wounds inflicted can be changed (by effects like the Ring of Blasting) independently of each other.


Fighter

Pouncing Lunge:
The melee strike does not have to target the additional rank away, and may target your own characters.
The movement effect of the action does not incite the Illegal Effects Ruling, because it is not required. However, if you have a character that can move forward then it must be moved.

Taking a Stance:
The effects of multiple copies in the discard pile stack.
You must discard at least one card. (Zero Effect Ruling)

Taunting Blow:
You may not play the same Taunting Blow card a second time in response to the same strike, if it is returned to your hand. (A single react may only be used once)
If you have two copies of Taunting Blow in your hand, you need to demonstrate this fact (to a judge at least) before playing the second.

Yawning Expanse:
The -5 penalty to skill will be in effect for this action's save.


Rogue

Ensnare:
You may target a character within one rank, even if there are five or more characters in your discard pile. The ranged strike will work against such a target.

Gimme That:
If the action on the item spends, stuns, or readies the item, then it remains in that orientation.
If the item leaves play, it is returned to its owner's hand, deck, discard pile, etc.
Actions that put a character directly into play implicitly grant control of the character to the acting player. Thus, using Gimme That on a Figurine will grant you control of the resulting character. The same is true of using Gimme That on Binder's Staff.

Spidersilk Trap:
If multiple copies are played in response to a single character entering play, the first failed save will stun the character and the next failed save will kill.

Tavern Brawl:
The effects of multiple copies in the discard pile stack.
You must discard at least one card. (Zero Effect Ruling)


Wizard

Conjure Doom:
The effects of multiple copies in the discard pile stack.
You may discard zero cards. (Zero is always an option with "up to X" as long as the action still produces an effect).

Elemental Barrage:
Errata (Effective Nov 9th)
Order: Target an opposing non-Warlord character with no items equipped (up to two characters if this is not the first turn): If you have 5 or more characters in your discard pile, draw a card. Each target must succeed with a will save (DC 15) or return to its owner’s hand.

A character cannot voluntarily fail a saving throw.
Removed previous mention about targeting your own characters.

Phoenix Fire:
This action is not played until after all effects of the triggering action card have been performed.

Soul Siphon:
The consequences of each failed save are applied when the save is failed. Thus, a Level one character will die when it fails a single save and Soul Siphon will only grant one of your characters a single HP.


Characters

Deverenian

Apprentice Ramah:
The react counts as retrieval from the discard pile if you choose to return a spell to your hand.
Ramah can kill himself for his react, with full effect.

Baudwyn, Banished Poet:
Since his react is after the strike is completed, Baudwyn needs to have survived it.
A strike that is redirected away from Baudwyn is not one that has targeted Baudwyn. The strike must target Baudwyn through resolution to trigger his react.

Ginerva of the Moon:
Errata
Deverenian • Warlord • Seer
After Initiative is rolled each turn: Roll 2 d20's and place them on Ginerva of the Moon. Remove them at end of turn.
React: After a melee or ranged strike roll, remove a d20 from Ginerva: Change the die roll to the value on the removed d20.

Ginerva's static Initiative text is only triggered by rolling for Initiative during the Initiative phase.
Ginerva may not use Invoke Doom after using her react. The number she changed the die roll to was a preset value.
Ginerva may use her react after another Ginerva has reacted to change the die roll, as long as the first Ginerva did not change the roll to a '1' or '20'. In fact, she cannot change a Critical Success or Failure with her react.

Lady Drac:
The additional Level only affects her while she is in play and does not affect where she enters play.
Her react can only be used once per Order (as usual), but can be used in response to the additional Order that the react grants. Thus, Lady Drac can perform several Orders in a row.

Sir Argen Undying:
Errata (Effective Nov 9th)
Order: Once per turn, kill a Deverenian in this rank: Ready Sir Argen Undying.

Cannot kill himself for his Order. (Zero Effect rule)
See Start in Play ruling for additional interactions

Sword-Dancer Kohn:
Does not gain the bonuses per Weapon. She either has a Weapon or not.

Taltos Rellion:
Errata (Effective Nov 9th)
Spend Order: Return target Shield, Steed or Weapon you control to its owner's hand. Put any number of item cards into play from your hand that you may legally play.

His Spend Order can equip the returned item to someone, including the character it was taken from.


Dwarf

Caldor Willful:
The 'equipped item' that is spent must be equipped to Caldor.

Edge, Fiendblight:
Errata
Dwarf • Barbarian
While Edge, Fiendblight is adjacent to a Barbarian, he has an additional strike (Base +1) when he attacks.
While Edge, Fiendblight is adjacent to two Barbarians, his melee strikes inflict an additional wound.
He has +4 ATK against evil characters.
(( Second effect split into two sentences to remove grammar/clarity issues. ))

Hymn of Kor:
Comes into play in your front rank if you have four or more stunned characters.

Nolen, King's Guardian:
If his react is canceled, Nolen still suffers the wound as it is a cost.
See Start in Play ruling for additional interactions

Quartermaster Dirge

Stonefist Gargoyle:
The melee strike uses the +6 ATK as a base and is modified by items and/or any modifiers from other card effects.

Time Lightprophet


Elf

Alessa

Eva Farstrider

Kapix the Cursed:
May target a character that has no items equipped.
See Start in Play ruling for additional interactions

Rafkin the Impure

Thekem Netheryn:
If an Elf is put into play, the react is retrieval from the discard pile.
If the Elf would enter play in Thekem's army (i.e. a stealthed character was killed), it can ignore normal rank restrictions but must not create an illegal rank.

Treyik Netheryn

Zelakin:
There must be a Monster or Undead within one rank in order for the Order to be used. (Zero Effect rule)
If the wound is reduced to zero, then no wound is removed from one of your Elves. Because of this 'uncertainty', you do no have to have a wounded Elf in order to perform the action.
If you have a wounded Elf, and a wound is inflicted, then you must remove a wound.


Free Kingdoms

Iam Unsullied

Jirar Huntsman

Martin Exemplar:
See Start in Play ruling for additional interactions

Novice Ruth

Patroness Kerro:
Her react affects characters that enter the front rank later that turn.

Qultan the Apprentice:
The ranged strike's bonus is based on the spell's printed Level, not the Level the other wizard may have cast it as (such as Face of Mirrors from an Illusionist).

Xiantha, Centaur Soldier


Mercenary

Essila, Wild Raven:
The melee strike granted by her react has the normal rank restrictions, and does not have to target the original attacking character.

Horror of the Brine

Kayle, King Rowan:
The react is not retrieval since the character comes from an opponent's discard pile.
No loyalty penalty is applied as it states the character enters play ready.

Master of the Forge

Mourn Jackals:
See Start in Play ruling for additional interactions

Ssithiss, Sutek King:
His react can be performed regardless of whom the spell or ranged strike targets.

Stasia:
The melee strike may target a character in your own front rank.


Nothrog

B'haya, the Fiend:
The react is triggered before it is determined who won the Initiative roll. If two or more players wish to use the react, the preceding turn's Initiative winner goes first. If it is the first turn, a pre-initiative roll-off is required to see who goes first (this is a straight roll that cannot have any reacts or modifiers).
The character triggers all reacts to entering play and entering the rank as normal.
See Start in Play ruling for additional interactions

Calf KarTal:
This melee strike uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects.
May gain multiple charges a turn.

Dev'irga:
This melee strike uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects.
Both removed characters must come from a single player's discard pile.

Nightmaster Rress:
The strike is made by the character that has entered play and uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects.
His react may be performed when the character from B'haya the Fiend's react enters play.

Orazhuk of Scarab:
Errata (Effective Nov 9th)
Spend Order: Once per turn, target a character: Each opponent chooses a target character other than the one you chose. You must move one target forward one rank, if possible. Move the rest backward one rank.

Orazhuk's controller decides which character moves forward and in which order the rest are moved backward.
Any character in play may be selected as a target by this action.
Choosing a character counts as targeting that character with this action, even the characters that the opposing players choose.
If no character can move forward, than all of the targets are moved backward.

Tactician Muddflek:
The react kills your character after the hit is confirmed and before any wounds are inflicted. Thus, no reacts that are triggered by inflicting a wound (eg. Claidh Mor) or killing with a melee strike (eg. Bloodthirsty, No Prisoners) may be performed.
Reacts that are triggered by hitting with a melee strike (eg. Double-Bladed Sword) may still be performed.

Warmistress Gurlda:
Errata (Effective Nov 9th)
Order: Once per turn, inflict a wound on Gurlda: Move forward one rank or perform a melee strike.

This melee strike uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects.
The wound is a cost - if it is reduced or negated, the action is canceled. It would still be considered performed, however.
When in Fo'ttr'ak'ka's army, an unwounded Gurlda may use her Order while in the second rank and may target a character in an opposing first rank, as the wound is suffered before the strike is targeted (and thus will bring Fo'ttr'ak'ka's static text into effect).


Dungeons

Fires of Fate:
Only performing the copied Order is dependent on the Charisma check.
The Charge removal (or RFG of the Dungeon) occurs regardless of whether the check succeeded.
Each time an order on a character in the discard pile is used, it is a new instance and is not affected by Once per turn/game restriction.

Knights Repose:
The retrieved character cannot enter play into an illegal rank, unless card effects would allow otherwise.
If the Dungeon comes into play after a player has put his first character into play this turn, the Dungeon's effect will not trigger for that player this turn. In other words, it is first character of the turn, not the first character after the Dungeon is in effect.
Shuffle the deck afterward.


Items

Classless

Ritual Circle:
The Order is retrieval from the discard pile.
The character must be able to legally equip the retrieved item.

Tome of the Adept:
If the Tome is equipped by another character in play (using Sleight of Hand or Rraven'a, for instance), it retains the original feat chosen and triggers the react anew.


Cleric

Atlas of Vision:
Errata (Effective Nov 9th)
The Atlas has the Unique trait.

When more than one card is being drawn (during the draw phase or similar - Reches' Labyrinth), the static effect will not cause every card to be revealed before it is drawn. Drawing multiple cards at once is a single instance of card draw.
The spend order is retrieval and card draw, if the card is of the correct type. But only the acting character is 'performing an action to draw/retrieve a card' - the other players are being forced to do so.

Ishara's Tidal Mace

Neus' Helm

Ring of Mending:
Errata (Effective Nov 9th)
The Ring loses the Epic bug.

Put the characters into play one at a time, resolving any "after entering play" reacts before proceeding to the next character.
The characters cannot enter play into an illegal rank, unless card effects would allow otherwise.
Discard your hand after all characters have been played and the last character's "after entering play" reacts are resolved.
See Start in Play ruling for additional interactions.


Fighter

Lunatic's Genius:
If the item was not an Artificer Set item, you are forced to discard a card but it does not have to be the item.
The react is retrieval from the deck.

Ring of Piercing:
Errata (Effective Nov 9th)
The Ring loses the Epic bug.

The killed character can be any that you control. Fix any illegal ranks before performing the strike.
Playing characters normally refers to the order performed by the player under Raising troops in the rule book. Any actions other than the one listed in Raising Troops may bring characters into play, such as Aroch Knights and Ring of Mending.
See Start in Play ruling for additional interactions

Silverwind:
When an effect ignores Critical Failures, a strike that would be a Critical Failure is instead a 1 that doesn't automatically fail. Bonuses and penalties are applied normally to the 1.
Since a 1 is Odd, an Astral character will be hit with melee strikes if 1 + any bonuses is equal to or greater than the target's AC.
A character in the Lady of Mercy's army will not Critically Succeed on melee strike rolls of 17, 18, and 19 when equipped with Silverwind. The 'cannot be changed' effect is stronger than her static effect.

War Mace


Rogue

Frozen Tears:
Since the ranged strikes spend instead of wound, card effects that do additional wounds will have no effect on these ranged strikes.

Persecutor's Emblem:
Errata
Order: Spend Persecutor's Emblem: Target a ready character within one rank and make a Charisma check (DC 10 + target's Skill). If successful, the target performs an attack (spending as normal) with all melee strikes targeting this character if possible. Then, if successful, stun the target.

The target is not forced to make all of the strikes from their attack. They may forgo the rest of them any time after the first strike, as usual. Any strike that they take, however, is limited to targeting the acting rogue.
If there is another similar effect active (eg. Rally to the Cause), then the target may choose between the two 'must target' targets.
The target is not stunned until the attack is complete, and only if the Charisma check succeeded (the heart of the errata).

Phantom Blades

Ring of Guile:
Errata (Effective Nov 9th)
The Ring loses the Epic bug.

See Start in Play ruling for additional interactions


Wizard

Binder's Staff:
The character comes into play under your control in the appropriate rank.

Howling Vardog:
Uses the character's current stats, not the base or printed ones.

Ring of Blasting:
Errata (Effective Nov 9th)
The Ring loses the Epic bug.

The first Order's effect applies only to the spells cast by the wizard with the Ring equipped.
The second Order's effect applies to any spells cast by your characters.
See Start in Play ruling for additional interactions.

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Post Isle of Light and Shadow FAQ
Daybreak and Nightfall

Starting Armies are revealed during Nightfall - it is not yet the first turn.
Keep in mind the ruling that actions may not be performed before the first turn begins, which prevents Nightfall Reacts from being triggered after starting armies are revealed.

Regardless of where in wording of the Daybreak ability the "if it is the first turn" text is, such abilities have no effect and/or cannot be used when it is not the first turn.
The same holds true for Nightfall.


Characters

Deverenians

Sir Kolden Aedroud:
He benefits from both of his own effects.
His granted React is used by the Illusionist to redirect the strike from themselves to an adjacent character. That is, 'this character' becomes self-referential to the Illusionist.

Lord Tuathal
His Daybreak text allows him to "Perform a +0 ranged strike."

Madriga:
Her NightFall Order cannot be performed if there is no other Deverenian to gain the HP. (Zero Effect Rule)

Prioress Sophique:
Her Daybreak React will affect characters that enter the front rank later in the turn.
Her Nightfall React counts as retrieval from the deck, and does not have to be revealed to other players. Shuffle the deck before placing the card on top.

Bishop Ambros:
The bonuses include the character discarded for the cost.

Acolyte Chaston

Sir Francis DeGraves:
His Daybreak Order can only be used to ready a Steed that is equipped to him.

Theodore D’Ilchant:
His Daybreak ability counts as draw and retrieval from the deck. You must reveal the Steed to prove that it is a Steed of the appropriate Level.
His Nightfall ability will trigger if he becomes your Warlord in a Jautya Syne deck, but the +5 bonus is gone before the first turn begins.

Vauxgen:
His Nightfall ability only grants its bonuses to characters in his current rank.

Danielle

Kalten the Bleak:
The spell discarded for the cost of his Order adds to his skill for the Order's magic save.

Dame Olivia:
The spell removed from the game for the cost of her Order will reduce her bonus to the Order's ranged strike.

Alynna the Fervent:
The spell removed from the game for the cost of her Order will reduce her bonus to the Order's magic save.

Sidor the Avenged


Dwarf

Aridun of the Stone:
Errata
React: Once per turn, after target Gargoyle you control is killed: Reveal the top 10 cards of your deck. You may put a revealed Gargoyle of equal or lower Level than the target into play ready in target's former location in any formation. Shuffle the remaining cards into your deck.

Fix any illegal ranks before performing the React.
You may use the React to 'replace' a Gargoyle that was in your opponent's formation.
The chosen Gargoyle must be able to come into play legally (cannot create an illegal rank, possible cleric restrictions, etc), but does not count as being 'played from hand' (Athril Gargoyle).

Danres:
May use the Daybreak React to reduce wounds done to himself.
Multiple copies of Danres may react to the same instance of wounding to reduce multiple wounds.

Icesecret Gargoyle:
The React counts as retrieval from the discard pile.

Madnessfire Gargoyle:
If the wound from his Daybreak React is reduced or negated, then the action is canceled. The wound may be removed at a later time without penalty.
Opal Gargoyle may ready him even after he has gained additional melee strikes from his Nightfall React (they do not count as 'printed').

Spiteful:
The additional wound from the Nightfall React affects Assassins that enter play later in the turn.

Lambaste:
It is not a +5 bonus for each wound, it is +5 for one or more wounds.
The bonuses from multiple copies of Lambaste stack.

Destruction:
He is a Barbarian.
He must meet Level and class requirements for equipping the Weapon. Shuffle your deck.

Rouse:
His Nightfall text causes him to enter play stunned - he does not enter play then become stunned. Similarly, he does not suffer the wound - he just has a wound when he enters play.
His Nightfall text only requires you to have a character in the fourth rank when playing him from your hand.
If he becomes your Warlord in a Jautya Syne deck, he enters play ready and unwounded in the third rank.

Berlian the Stout:
The Dwarf must meet Level and class requirements to equip the targeted item.
The item can be moved while ready.

Quest

Temper:
He may not create an illegal rank when he enters play with his Daybreak React, unless another effect allows otherwise.

Faceless:
His react will be triggered by either of the actions granted by the Stealth feat - he can be ready after he 'stealths' into an opposing army.

Fleshstone Gargoyle

Stockpile


Elf

Twisted Shade:
Fix any illegal ranks before proceeding with the effects of the Order.

Serolia Calix:
Errata (Effective Nov 9th)
Order: Once per turn, kill one of your Elves: Reveal the top five cards of your deck. You may put a revealed spell into your hand.

If the character killed for the cost of her Order does not die (eg. Skyyrek), then the cost is not considered paid and the action is canceled.
Her Order is draw and retrieval from the deck if you choose to put a revealed spell into your hand.
It cannot be performed when you have no cards in the deck. (Zero Effect Rule)

Valdania Calix:
React will be triggered by falling forward only when some effect (eg. Griffon of Misear) negates the spending or stunning.

Aellano Sessaran:
Errata
React: Once per turn, after killing an opposing character with a melee strike, remove it from the game: Perform a ranged strike with a bonus equal to the Level of the killed character.

Pravian

Flaming Spirit:
A character with more than one of the named subclasses will count for multiple effects.
Any character within one rank can count - including opposing ones.

Zevil Adinerach:
The bonus to another Elf may be given to the same Elf multiple times.

Cheadlon:
When performing 1st and 2nd level wizard actions he will be considered both a wizard and a rogue for only the effects of that action. For all other reacts and effects during the action, he is just a rogue.

Nildrach:
The Nightfall Order's melee strike uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects.

Edonal Rowan:
Since the ranged strikes from the Daybreak Order stun instead of wound any effect that would increase the number of wounds does not affect it.

Scetis

Idrol:
If the card discarded for the cost of his Order is a character, it will increase the penalty the target suffers if you choose your own discard pile.

Terbero:
Errata (Effective Nov 9th)
React: Once per turn, after one of your Elves dies, discard 1 card: Put a Level 1 Elf from your discard pile into play.

The React may return to play the character that died or the card that was discarded (if it was a character) and counts as retrieval from the discard pile.
The discarded card comes from your hand (not your deck).

Spectre of Madness


Free Kingdoms

Shadan Alder:
Errata (Effective Nov 9th)
His static text now reads "Shadan Alder may not start in play."

The bonuses from his Nightfall effect are not dependent upon entering play after the first turn.
The Spend Order will return him to his owner's hand regardless of control.

Yscarite Sentry:
The bonuses from multiple copies of the Daybreak effect stack.
Your characters gain the Lycanthrope bold trait from the Nightfall effect.

Gladys Tynron:
Both Reacts may target any character in play.

Sadina Gleson

Hex Starsmore

Robert Mason

Kara Wadreth

Arve Yscar:
He keeps the feat he gives himself past the end of the turn.
If a character uses a feat, loses the trait, then regains it (eg. moving out of then back into Arve's rank) - it is still considered used and cannot be used again.

Naro Yscar

Haden Rhys:
The bonuses will affect characters that enter the rank later in the turn.
The bonuses will continue affecting the rank until the end of turn, even if Haden is killed or moves to another rank.

Vermin Swarm

Beastmaster Eladric:
The React is used after the wound has been suffered (i.e. after any 'healing' effect) but before it is determined whether the character has been killed.

Feral Yscarite:
His Nightfall effect grants an additional strike and the ATK bonus for each Charge.

Loren:
The ranged strike from the Daybreak React can target a character within two ranks.


Mercenary

Kevrosh Dathar:
The ATK bonus from the Nightfall effect comes from the Dungeon's printed CR only. Bonuses from other effects, such as Malrog's Lair's text, do not count.

Nadlon Dathar

Bran Segula:
Errata
Bran has the Mercenary trait.

The Daybreak Order may not be used while in the front rank, since it requires forward movement. (Illegal Effect Rule)
The Dragon retrieved from the deck for the Nightfall Order may not enter play into an illegal rank, unless an effect would allow otherwise.

Lightspawn

Shadowlurkers

Lessari

Belinda


Nothrog

Turgan:
The Charge he gains from the Nightfall Order will be included when the action calculates the bonus.

Nemtok:
If a character uses the Powerattack feat, loses the trait, then regains it (eg. moving out of then back into Nemtok's rank) - it is still considered used and cannot be used again.

Ker’zath:
The wound is suffered after the strike has completely resolved.
The melee strike uses the character's first strike as a base and is modified by items and/or any modifiers from other card effects

Carg’rag

Krasin:
The wound is suffered after the attack has completely resolved. It may be inflicted upon Krasin.

Egrart

Ar’bruz:
Fix any illegal ranks caused by the cost of the first Order before performing the strike.

Skrim Spindlespleen:
The Nightfall Order counts as retrieval.
You must have at least one card in your deck in order to perform the Order, but do not have to have ten.

FirRal:
When performing his Daybreak React, he moves all three ranks at once. He does not move forward three separate times.
There does not need to be another legal target in order to use his Nightfall React.

Baxod Firedancer:
When performing wizard actions, he will be considered both a wizard and a rogue for only the effects of that action. For all other reacts and effects during the action, he is just a rogue.
He may use his React even if the spell is canceled.

Dorril

Ar’tol:
The React cannot be used to put characters into play in an illegal rank, unless an effect would allow otherwise.
Both characters enter play (one at a time, triggering reacts to a character entering play as appropriate) before either is moved forward.
Correct any illegal ranks caused by the first character's movement before moving the second character.
May be performed if you have one or no Nothrog in your hand.

Ga’dok:
An action that kills multiple characters (eg. Magic Missiles) will only trigger the React once, after the action has completely resolved.

DerRist



Actions

Cleric

Embrace Death:
You may discard 0 Cards.
The wounds are not removed until after all saves are performed.

Luminous Cure:
The spend order creates a Summoned character.

Sustaining Aura:
Errata
Spend Order: Target a non-stunned lower-Level character: Ready the target. If this character is a Cantor, the target has +5 ATK, AC and Skill until end of turn. If this character is a Druid, you may move the target forward or backward one rank. If this character is a Seer, the target’s next die roll this turn is a Critical Success.

Armor of Devotion

Entangle:
Druids may perform this action while spent.
Any item that affects the targeted character has its bonuses turned into penalties, regardless of who has it equipped.
Affected items are changed for all characters that might normally benefit from it, not just the targeted character.


Fighter

Thrust:
You may discard 0 cards.
This melee strike is modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the +0 Base ATK bonus on the card.

Inner Light:
The spend order creates a Summoned character.

Ways of War:
The fighter must have a subclass to perform this action. (Zero Effect Rule)

Refuse to Yield:
The fighter must be a legal target for the action, and not already targeted by it.

Close Combat:
The Paladin's bonus will follow the Paladin as he moves to other ranks, and affects himself and affects any characters that enter the rank later in the turn.
The Barbarian's melee strike is modified by items and/or any modifiers from other card effects. The only thing that doesn't modify it is the character's own ATK bonus, as this is replaced by the +4 Base ATK bonus on the card.
May be performed by a fighter in the front rank as long as one of the other three effects take place


Rogue

Neutralize:
You may discard 0 cards.

Fascinate

Subvert:
Scouts may perform this action while spent.
Return the remaining cards in their original order - do not shuffle.
If the performing player uses this action on his own deck, it counts as retrieval from the deck.

Brilliant Bound:
The spend order creates a Summoned character.

Wheels within Wheels:
Scouts may use Marksmanship before choosing the new target of the strike.
The rogue must have a subclass to perform this action. (Zero Effect Rule)


Wizard

Evoke Crisis:
Errata (Effective Nov 9th)
Order: Discard any number of cards, up to this character’s Level: Perform a +2 ranged strike. Then perform a +0 ranged strike for each card discarded.

You may discard 0 Cards.
A character that is +1 level for playing spells/actions are treated as one level higer for the number of cards they may discard.

Dazzling Aptitude:
The spend order creates a Summoned character.

Curse of Broken Spire:
When cast by a Summoner, the search for the character uses the caster's Level and counts as draw and retrieval from the deck.
When cast by an Illusionist-Summoner, each of the targeted characters that fails the save allows you to search for a character.

Rattle the Bones:
Necromancers may perform this action while spent.
Does not count as retrieval from the discard pile.



Dungeons

Isle of Madness
Players resolve the Nightfall effect in the order of the previous turn's Initiative.
If a player controls an Opal Gargoyle, they may choose whether to resolve the Dungeon's or the Gargoyle's 'after draw step' effect first.

Isle of Sorrow
Each player must reveal the character that they drew (per the rulebook on search effects).
The Daybreak effect is both draw and retrieval from the deck, but it is not an action.

The Bastion of Bascaron

Isle of Wind

Isle of Secrets
If a player only has one card in hand when the Daybreak effect is triggered, they discard that card.
If a player only has one card remaining in their deck when the Nightfall effect is triggered, they draw that card.

Isle of Ice

Isle of Fire



Items

Classless

Zenith:
The character must meet the class and Level requirements for equipping the retrieved Item.
The order is retrieval from the deck.

Halcyon:
Errata (Effective Nov 9th)
React: Once per turn, after you roll Initiative, stun a ready character in your army: Stun a non-Warlord character of equal or lower Level than your character.

The character must meet the class and Level requirements for equipping the retrieved Item.
The order is retrieval from the deck.

Nadir:
The character must meet the class and Level requirements for equipping the retrieved Item.
The order is retrieval from the deck.

Clarion:
Focus cannot react to allow a readied Dwarf to attack, as the readying is during the Initiative phase.
The character must meet the class and Level requirements for equipping the retrieved Item.
The order is retrieval from the deck.


Cleric

Symbol of Unity:
Affects characters that either gain the trait or enter play with the trait later in the turn.
Subclasses are as follows: Cantor, Druid, Seer, Barbarian, Paladin, Ranger, Assassin, Bard, Scout, Illusionist, Necromancer, Summoner, Mentalist, Monk, Shaman

Ruby Staff of Selection:
Reversal: Olivark faction trait ruling.
The targeted character gains the bold trait for the subclass as well.
Subclasses are as follows: Cantor, Druid, Seer, Barbarian, Paladin, Ranger, Assassin, Bard, Scout, Illusionist, Necromancer, Summoner, Mentalist, Monk, Shaman

The Cohorts’ Ark:
Errata (Effective Nov 9th)
The Ark has the Unique trait.

The first order is retrieval and draw from the deck.
The Second order allows each action on each Faith set Item, even ones equipped later in the turn, to be used an additional time this turn.


Fighter

Gossamer Mantle:
The acting player may choose not to discard a character.
If there is more than one character, the acting player gets to choose which is discarded.

Calamity’s Steel:
The Atk Bonus checked for the order is the character's first printed strike plus all bonuses and penalties from items and other effects.

Aithon:
The acting character may move himself.
All movement occurs one character at a time, fixing illegal ranks as necessary.
Subclasses are as follows: Cantor, Druid, Seer, Barbarian, Paladin, Ranger, Assassin, Bard, Scout, Illusionist, Necromancer, Summoner, Mentalist, Monk, Shaman


Rogue

Mercy’s Edge:
Since the melee strike stuns instead of wounds, card effects that do additional wounds will have no effect on this strike.

Balios

Phantasmal Panther:
While performing the melee strike, it counts as a Summoned character (not an item) and is considered to occupy the same space as the acting character (for purposes of adjacency).


Wizard

Frozen Servant:
The Daybreak bonus is granted to all Illusionists, not just yours.

Nostrum’s Whisper:
The first react is only triggered by actions that this character performs that put a character into play. It is not triggered by the player using the standard order under Raising Troops in the Rule book, nor by similar actions from other characters.
Summoned characters are characters that are not character cards. A brief list of examples follows, but it does not include all cards that are or create Summoned characters.

Call the Abyss
Figurine of Power, Protection, Trickery and Wonder (after the order is used)
Living History (after the react is used)
Phantasmal Panther (while performing the melee strike)
Summon Lesser Fiend
Summon Planar
Thrice-Fell Horrors
Ursus (while performing the melee strike)

Crown of the Isles:
Necromancers can perform the react any number of times per turn.
The order counts as retrieval from the discard pile.

Clandestine Crest:
Errata
This character may not equip Armor.

The react's effect is to prevent the roll from receiving Any bonuses. That is, it does not merely reduce the current bonus to zero.

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Fri Oct 31, 2008 12:36 pm
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Post Errata - Oct 8th, 2007
Most of the cards changed are updated in their respective FAQs as well.
Thus, the 'other' cards are presented here first.

Alholland Bramble:
Order: Discard a card and spend Alholland Bramble: Target each character in an adjacent rank. Each target must succeed with a Dexterity save (DC = this fighter’s ATK) or suffer a wound.

Tanning Knife:
React: After killing target opposing Monster or Dragon: If this character is a Ranger, equip the target as an Armor item with an AC bonus and Level equal to its printed Level, ignoring class and Level requirements.

Contest Thy Title:
Spend Order: Chose an opposing player who targets a character he controls. This character and the opposing character both roll a die and add their ATK to the roll (Deverenians add +5). The character that wins permanently gains +3 ATK, +3 AC, +1 HP and is readied. Remove this card from the game.

Forget:
Spend Order: Target character within two ranks may not perform actions printed on himself or his items, until end of turn.

...

Sir Argen Undying:
Order: Once per turn, kill a Deverenian in this rank: Ready Sir Argen Undying.

Talib al-Sirr:
React: Once per turn, after one of your Deverenians performs an action that redirected a melee strike or action, kill one of your Deverenians: Draw a card.

Taltos Rellion:
Spend Order: Return target Shield, Steed or Weapon you control to its owner's hand: Put any number of item cards into play from your hand that you may legally play.

Serolia Calix:
Order: Once per turn, kill one of your Elves: Reveal the top five cards of your deck. You may put a revealed spell into your hand.

Terbero:
React: Once per turn, after one of your Elves dies, discard 1 card: Put a level 1 Elf from your discard pile into play.

Shadan Alder:
"Shadan Alder enters play spent" will be changed to "Shadan Alder may not start in play."

Orazhuk of Scarab:
Spend Order: Once per turn, target a character: Each opponent chooses a target character other than the one you chose. You must move one target forward one rank, if possible. Move the rest backward one rank.

Warmistress Gurlda:
Order: Once per turn, inflict a wound on Gurlda: Move forward one rank or perform a melee strike.

Halcyon:
React: Once per turn, after your roll Initiative, stun a ready character in your army: Stun a non-Warlord character of equal or lower Level than your character.

Atlas of Vision:
Gains Unique.

Cohort’s Ark:
Gains Unique.

Soothing Aura (wholesale change):
Spend Order: Spend X clerics in your army: The next X + 1 times any character in play would suffer wounds this turn, reduce the wounds suffered by one.

Secrets of the Guild:
The ability this card grants new reads, "React: Once per game, after this character performs a melee strike that wounded target lower Level character: Kill the target."

Elemental Barrage:
Order: Target an opposing non-Warlord character with no items equipped (up to two characters if this is not the first turn): If you have 5 or more characters in your discard pile draw a card. Each target must succeed with a will save (DC 15) or return to its owner’s hand.

Evoke Crisis:
Order: Discard any number of cards, up to this character's Level: Perform a +2 ranged strike. Then perform a +0 ranged strike for each card discarded.

Lastly, the following cards will no longer be Epic Legal, and can only be played in the Open Environment:
Ring of Blasting
Ring of Guile
Ring of Mending
Ring of Piercing

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Fri Oct 31, 2008 12:37 pm
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Post Compiled Epic Edition MRPs
(( This was originally compiled by Vhati with help from others. The rules team has not verified everything. ))

Here's the changelog. Most entries include links to scans so you can compare for yourself.
Suggestions in following posts have been merged, so this should be as far as anyone needs to read.
------

Blanket Changes:
"Charge tokens" are just "Charges".
Chars with "- ATK" have "+0 ATK" and a "May not attack" clause, a to-numeral change.
------

The following cards had their timing changed so reacts on them that used to occur immediately after killing/hitting instead happen after the related action is over (wounds already inflicted, and killed characters already left play). Multi-kill/hit actions only trigger these reacts once.

Ex: Crush destroys after wounds.
Ex: A wizard/fighter could cast Magic Missile, killing several chars, and afterward decide which to copy with Soul Blade (and only one since the action triggered it, not the kills).

Alchemist's Arrows
Bloodthirsty
Crush
Double Bladed Sword
Dragon Buckler
Hawthorne's Arrows
No Prisoners*
Soul Blade*
The Thrill of Victory*
Viper's Tongue
Vornath

------

Many cards had their numerals turned into words, so Darkhart's Tears, Salace, and War Spikes can't break them.

"N wounds", "Nth rank", and "N ranks" are nearly nonexistent.

Lightstone Gargoyles and Toying with Prey still have numeric rank references.

Taya Cooper's entering rank reduction stacks with multiclass rank increases.
------

Arrag (old / new)
Common
Level 2 - Evil Char - Rogue
+3 ATK 10 AC +2 Skill 1 HP
Nothrog • Elite Krun Guard
Spend Order: If Arrag is in the first rank: Perform a melee strike targeting a character an additional rank away. If the strike hits, the target falls forward one rank instead of being wounded.

Attack of Opportunity (old / new)
Common
Level 1 - Action - Classless
React: After a character within one rank targets a ranged strike or pays the costs for a spell: Perform a melee strike targeting that character.

Bascarite Vermin (old / new)
Fixed
Level 1 - Evil Char - Classless
+1 ATK 9 AC +0 Skill 1 HP
Mercenary
Bascarite Vermin may not equip items. You may have more than 3 copies of Bascarite Vermin in your deck.
Bascarite Vermin has +1 ATK for each other Bascarite Vermin in this rank.

Black Tom of Corinth (old / new)
Rare
Level 5 - Evil Char - Rogue
+6/+1 ATK 16 AC +8 Skill 3 HP
Mercenary Warlord • Assassin
May start the game with rogues from other factions in play.
Your rogues do not suffer loyalty penalty.
Spend React: After target character performs a melee strike that missed: The target suffers one wound.
Works on his own guys.

Bruu'kaal (old / new)
Rare
Level 4 - Evil Char - Classless
+5/+1 ATK 14 AC +9 Skill 3 HP
Nothrog • Unique • Shaman • Ogre Mage
Bruu'kaal is a fighter and wizard, and enters play as if he were one Level higher.
React: Once per turn, before a character in this rank falls forward: The character does not spend, stun, or wound.

Cardinal Creigh (old / new)
Fixed
Level 5 - Evil Char - Cleric
+5 ATK 15 AC +8 Skill 3 HP
Deverenian Warlord • Cantor • RIPOSTE +0
React: After an opposing character kills a Deverenian in your army: Put a number of Charges on Cardinal Creigh equal to the killed Deverenian's Level.
Order: Remove up to 5 Charges: Target character has -1 ATK and -1 AC for each Charge removed until end of turn.
The penalties are numeric.

Chirurgery Kit (old / new)
Rare
Level 7 - Item - Cleric
MEDICINE +5
Spend Order: Succeed with a MEDICINE check (DC 20) to remove a wound from a character in this rank.
Not Unique.

Chosen (old / new)
Uncommon
Level 2 - Action - Cleric
Order: Target a character in your army. The target's melee and ranged strikes inflict an additional wound and have +4 ATK against characters of the opposite alignment to the caster, until end of turn.

Cloak of Faces (old / new)
Rare
Level 10 - Item - Wizard
+3 AC
Armor • 3 Charges (6 if equipped by an Illusionist)
May not gain Charges.
Opposing characters have -2 Skill.
React: After this character is targeted by a melee or ranged strike, remove a Charge: The strike is a Critical Failure.

Confusion (old / new)
Uncommon
Level 2 - Action - Cleric
Order: Target character has a penalty to Skill equal to this cleric's current Skill, until end of turn.

Cure Serious Wounds ([url=http://spoiler.temple-of-lore.com/images/SagaOfTheStorm/Cure%Serious%20Wounds.jpg]old[/url] / new)
Uncommon
Level 2 - Action - Cleric
Spend Order: Remove all wounds from target character in this rank.

D'Ilchant Keeper (old / new)
Common
Level 1 - Evil Char - Fighter
+0 ATK 12 AC +1 Skill 1 HP
Deverenian • Paladin • DEFEND +9
React: Once per turn, after a melee strike targets an adjacent character: Succeed with a DEFEND check (DC 20) to make the strike a Critical Failure.

Duke Blackthorne (old / new)
Rare
Level 4 - Evil Char - Fighter
+6/+1 ATK 15 AC +6 Skill 2 HP
Deverenian • Paladin • Ghenis
After a melee strike targets Duke Blackthorne with +6 or less ATK, the strike is a critical failure.
Duke Blackthorne may play Level 1 cleric spells.
A +6 misses.

Elemere (old / new)
Uncommon
Level 2 - Evil Char - Cleric
+1 ATK 11 AC +3 Skill 1 HP
Elf • Druid • Glyn
React: Before Elemere dies: Draw a card.

Ethereal Drain (old / new)
Common
Level 1 - Action - Cleric
Order: Target character within two ranks has -2 Levels for performing actions until end of turn.
Not just action cards.

Face of Mirrors (old / new)
Rare
Level 5 - Action - Wizard
Illusionists play this as a 3rd Level spell.
Spend React: After an opposing character inflicts wounds on a character in your army with a melee strike: Inflict that many wounds on a character adjacent to the opposing character. Reduce the wounds being suffered by your characters to zero.
Inflict/Reduce instead of redirect.

Fire of God (old / new)
Rare
Level 10 - Item - Cleric
3 Charges
Your characters have +1 Skill for each Charge on Fire of God.
Spend Order: Remove a Charge: Choose a rank in your army. Until end of turn, characters have a bonus to ATK and AC equal to the Level of this character while in that rank.
No targeting, so the bonus applies to chars that move into that rank.

Fireball (old / new)
Uncommon
Level 3 - Action - Wizard
Spend Order: Perform a +4 ranged strike. The target and any characters that were adjacent to the target must succeed with a magic save (DC = caster's Skill) or suffer one wound.

For the Fallen (old / new)
Uncommon
Level 3 - Action - Cleric
Order: Target character you control has +1 ATK and +1 AC for each character card currently in your discard pile.
Each bonus is numeric.

Forewarning (old / new)
Rare
Level 4 - Action - Cleric
Seers perform this action without spending.
Spend Order: Choose an opposing player: That player must reveal his hand. Draw a card.
Everbody sees it.

Garrotte (Misprinted as Garrote) (old / new)
Common
Level 3 - Item - Rogue
This character's melee strikes have +3 ATK against spent characters.
No longer a Weapon.

Goth'ak (old / new)
Fixed
Level 5 - Evil Char - Rogue
Nothrog • Warlord • Scout
React: After a Nothrog performs a ranged strike with a printed bonus greater than the Level of the target: Spend the target of the strike.
Spend Order: Perform a +5 ranged strike.
No need to discard to spend the target.

Hold Monster (old / new)
Uncommon
Level 3 - Action - Cleric
Order: Stun target non-Warlord Monster, Siege, Stormwraith, Lycanthrope, Gargoyle or Undead within three ranks.

Knife After Dark (old / new)
Rare
Level 5 - Action - Rogue
React: After targeting a spent character with a melee strike: The strike inflicts an additional wound. If this character is an Assassin, the strike is a Critical Success. After the strike this character may perform a STEALTH check (DC 10 + target's Skill) to stun the target.

Leveled (old / new)
Common
Level 1 - Action - Classless
React: After this character kills an opposing character of equal or greater Level: Attach Leveled to this character. While attached, this character has +1 Level, +3 ATK, +3 AC, +2 Skill and +1 Hit Point.

Lift Up Your Voices (old / new)
Rare
Level 4 - Action - Cleric
Spend Order: Until end of turn, your characters that share a faction and alignment with this character have a bonus to AC and Skill (and ATK if the caster is a Cantor) equal to this character's Level.
No targeting, so the bonus applies to entering chars too.

Litany of the Dead (old / new)
Uncommon
Level 8 - Item - Cleric
Order: Destroy Litany of the Dead and name a non-Warlord character card: Characters with that name may not perform actions or enter play until end of turn.
No targeting.

Logan's Longbow (old / new)
Rare
Level 9 - Item - Rogue
Bow • Unique
Order: Spend Logan's Longbow: Perform a +0 ranged strike that inflicts two additional wounds.
Spend Order: Perform a +0 ranged strike. Add this character's ATK to the strike.
Word-to-numeral change.

Loot (old / new)
Common
Level 2 - Action - Classless
React: After this character kills an opposing Monster, Siege, Stormwraith, Lycanthrope, Gargoyle or Undead: Search your deck for an item card, reveal it, and put it in your hand.

Machine of Lukkot (old / new)
Uncommon
Level 3 - Evil Char - Classless
+5 ATK 16 AC +5 Skill 2 HP
Nothrog • Siege • Hellbringer's Legion
May not equip items or maneuver.
Machine of Lukkot's melee strikes inflict an additional wound.
Order: Spend another character in this rank: Move Machine of Lukkot forward one rank.
Not backward.

Minor Globe of Invulnerability (old / new)
Uncommon
Level 2 - Action - Wizard
Order: Level 1 and 2 characters may not target this character with melee strikes, ranged strikes, or spells, until end of turn.
Doesn't attach and doesn't end when the caster performs an action.

Misear Diplomacy (old / new)
Rare
Level 5 - Action - Rogue
After an opponent retrieves cards from his discard pile, you may return this card to your hand from your discard pile.
Order: Target character within one rank must succeed with a poison save (DC 20) or suffer one wound (two wounds if this character is an Assassin).
The first clause isn't a react. It's static.

No Prisoners (old / new)
Rare
Level 4 - Action - Fighter
React: After performing a melee strike that killed its target: Perform a melee strike targeting any characters that were adjacent to the original target, with a -3 ATK penalty to each strike.
Not just for killing opposing characters.
Timing changed (See top).

One Among Many (old / new)
Common
Level 1 - Action - Rogue
React: After an opposing melee or ranged strike targets this character: This character has +1 AC for each other character currently in this rank, until end of turn.
Strikes only. Actions don't trigger it.
The bonus is numeric.

Prismatic Surge (old / new)
Rare
Level 5 - Action - Wizard
Spend Order: Target a character within two ranks. That character must succeed with a magic save (DC 8 + caster's Skill) or suffer two wounds. Any characters that were adjacent to the target must succeed with a magic save (DC = the caster's Skill) or suffer two wounds.
The DC="0+" part is gone.

Retribution (old / new)
Common
Level 1 - Action - Cleric
React: After a target character wounds one of your characters with the same alignment as this character: The target must succeed with a magic save (DC 13 + wounded character's Level) or suffer a wound if the caster is evil, or become stunned if the caster is good.
Doesn't have to be an opposing character.

Ritual Scars (old / new)
Common
Level 4 - Item - Fighter
+1 ATK +1 AC
Ritual Scars may not be targeted by actions.
If Ritual Scars would be destroyed, instead they remain equipped.

Scourge of Dythanus (old / new)
Uncommon
Level 4 - Action - Cleric
Order: Move all wounds from target character to other characters in your army. You cannot move more wounds to a character than his Hit Points.
React: Before target character in your army suffers wounds, inflict that many wounds on this character: Reduce the wounds the target is suffering to zero.
Inflict/Reduce instead of redirect.

Soft Leather Armor (old / new)
Fixed
Level 3 - Item - Classless
Armor
Fighter, rogue or cleric only.
Multiclassed Wizards can wear it.

Sorrow (old / new)
Common
Level 2 - Good Char - Cleric
+0 ATK 12 AC +4 Skill 1 HP
Dwarf
React: Before target adjacent character suffers wounds, inflict that many wounds on Sorrow: Reduce the wounds being suffered by the target to zero.
Inflict/Reduce instead of redirect.

Soul Blade (old / new)
Rare
Level 8 - Item - Fighter
Weapon
React: After this character performs a melee strike or action that killed an opposing character: Choose one action printed on that character. While Soul Blade remains equipped, this fighter can perform that action until he uses this ability again.
Doesn't target the dead character anymore.
Timing changed (See top).

Staff of Calix (old / new)
Rare
Level 9 - Item - Wizard
+2 ATK
Weapon • 1 Charge
Order: Remove a Charge: Attach a Level 1 wizard spell from your hand to the Staff. Characters with Staff of Calix equipped may cast this spell once per turn as if it were played from your hand.
Limited by charges rather than "once per game."

Taoth (old / new)
Fixed
Level 5 - Evil Char - Wizard
+4 ATK 12 AC +9 Skill 3 HP
Nothrog Warlord • Shaman
Taoth adds +4 to her ranged strike rolls.
Magic saves from Taoth's spells have +3 DC.

Tarvil (old / new)
Common
Level 2 - Evil Char - Fighter
+3 ATK 12 AC +3 Skill 1 HP
Nothrog • Ranger • Traitor
Spend Order: The next time an opposing character moves to within one rank of Tarvil, perform a +8 melee strike targeting that character after the move.

Thaddeus Bied (old / new)
Rare
Level 4 - Good Char - Wizard
+4 ATK 12 AC +7 Skill 2 HP
Free Kingdoms • Rowan
Spend Order: Succeed with a Skill check (DC 18) to move a character in this rank forward or backward up to two ranks.

The Thrill of Victory (old / new)
Fixed
Level 1 - Action - Classless
React: After an adjacent character performs a melee strike or action that killed a character of equal or higher Level than this character: Ready this character.
Not just for killing opposing characters.
Timing changed (See top).

Tracking (old / new)
Uncommon
Level 1 - Action - Classless
Ranger or Scout only.
React: After a character in another army moves forward or backward: Move this character forward or backward one rank.
Works for movement greater than 1 rank.

Well Supplied (old / new)
Rare
Level 5 - Action - Classless
Spend Order: Reveal the top 10 cards of your deck. Each of your characters may equip one revealed item that they may legally equip.
Numeral-to-Word change.

Wyrmling Mail (old / new)
Rare
Level 10 - Item - Rogue
+2 ATK +2 AC
Armor
Order: Twice per turn: Move forward or backward one rank.
Order: Spend Wyrmling Mail: Until end of turn, after a melee or ranged strike targets this character, the attacking character's controller must discard a card or the strike is a Critical Failure.

Wyvern Hammer (old / new)
Common
Level 4 - Item - Cleric
+1 ATK
Weapon
This character has +1 ATK for each other character in this rank with the same alignment as this character.
The bonus is numeric.

Wyvern's Talon (old / new)
Common
Level 1 - Evil Char - Classless
+2 ATK 10 AC +0 Skill 1 HP
Nothrog • Siege
Wyvern's Talon may not equip items.
React: After Wyvern's Talon targets a melee strike, spend an adjacent character: The strike has +4 ATK and inflicts an additional wound. The strike inflicts two additional wounds (four total) against Siege characters.
Non-Nothrog's can be spent.

------

Now Fixed
Bascarite Vermin P-F
Cairbre Netheryn R-F
Ciera Eyes-of-Fire P-F
Dagger C-F
De'zicrah R-F
Dinal P-F
Huntress Volda R-F
Jacarra P-F
Laurena Kennet R-F
Lost Pack U-F
Naked as a Babe C-F
Priam Ironsoul R-F
Ruuslik P-F
Slayer the Unkind R-F
Soft Leather Armor U-F
Ter-Soth R-F
The Thrill of Victory C-F

Now Common
Selai Yscar U-C
To Fight Another Day U-C

Now Uncommon
Cal Blackborne P-U
Poison R-U
Sewer Worm C-U
Summon Avalanche P-U

Now Rare
Blitzer P-R (and its Reindeer trait became Unique)
Samope P-R
Sword of the North F-R

Ball Lightning and Falter Stones are still commons, but they have uncommon symbols.

------

Flavor Traits
Ashreign lost "Young Adult"
Atonir Genecourt lost "Genecourt"
Bonebreaker gained "Scion"
Craft lost "Exile"
Donovan Che'har lost "Misearis" and "Uthanak's Legion" and gained "Traitor"
Porthos d'Ilchant lost "Rellion"
Rress lost "Elite Hate Guard" and gained "Nightwalker"
Taoth lost "Captain" (no pic to be sure)
Tyren Ruskin lost "Andover" and gained "Mourn"

_________________
Have a rules question? There's a forum for that!
I reserve the right to ignore all rules-related PMs that I deem should be asked there. 8)


Fri Oct 31, 2008 12:45 pm
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