View unanswered posts | View active topics It is currently Mon Mar 18, 2019 9:03 am



Reply to topic  [ 32 posts ]  Go to page 1, 2, 3  Next
Attack and Strike React Sequence 
Author Message
Spammer Supreme
Spammer Supreme
User avatar

Joined: Thu Nov 16, 2006 5:24 am
Posts: 23917
Location: Spamming the boards as usual.
Post Attack and Strike React Sequence
Attack and Melee strike sequence
Quote:
1. Declare Attack.
-- Play reacts to 'before costs'.
2. Pay costs.
-- Play reacts that make the action legal (such as Solus d'Ilchant).
-- Play reacts to 'after costs' (such as Exhaustion).
-- Play reacts to 'before performing an attack' (such as Twist the Blade).
3. Perform primary melee strike. See below.
4. Check whether the character has another strike available, and decide whether or not to make it.
-- Repeat 3 and 4 as needed.

Pretty straight-forward.

Now, the actual strikes...
(( Note that ranged strikes are the same sequence as well. ))

1. Play reacts to 'before the strike' (such as Make It Count).
-- Strike begins.
2. Play reacts to 'before targeting' (such as Dragon Pipes or Marksmanship).
-- Declare the target of the strike.
3. Play reacts to 'after targeting' (such as Alert or Defend).
4. Play reacts to 'before rolling' (such as The Slightest Cut).
-- Roll the die
5. Play reacts to 'after rolling' (such as Too Fast To See).
-- Determine if the strike hit.
6. Play reacts to 'after hitting' (such as Ranging Strike).
-- Determine how many wounds the strike will inflict.
7. Play reacts to 'before suffering/inflicting' (such as Rapid Regeneration).
-- Wound the character
8. Play reacts to 'after suffering/inflicting' (such as Frenzy).
-- The rules kick in and check if the number of wounds on the character equal his hit points. If so, the character is dying.
8a. Play reacts to 'before dying' (such as Beyond the Grave).
:: Character dies and leaves play.
8b. Play reacts to 'after dying' (such as Leveled!).
-- Strike ends.
9. Play reacts to 'after the strike' (such as No Prisoners or Riposte).


I'm pretty sure this still applies accurately in 4E and I think it might be nice to keep it stickied at the top of the Rules Forum. Can a Rules Team member confirm that it is still correct? I'm going to go through and find examples of 4E cards to replace the examples given in the sequence and update it as I go.

_________________
First and Only Crazy to ever win ToL Mafia!
~~First ever Temple of Lore Sole Survivor!~~
GhedJennar wrote:
Nah Zaxdad is just that good he doesn't even have to post in a thread to win it. :rofl:
-Geoff


Sat Jun 20, 2009 4:27 pm
Profile
Command Staff
Command Staff
User avatar

Joined: Sun Mar 31, 2002 5:00 pm
Posts: 3361
Location: Sacramento, CA
Post Re: Attack and Strike React Sequence
You could use ZT as one of your examples :P

_________________
You will serve us and die!
Your soul needs a bath


Sat Jun 20, 2009 4:29 pm
Profile
Spammer Supreme
Spammer Supreme
User avatar

Joined: Thu Nov 16, 2006 5:24 am
Posts: 23917
Location: Spamming the boards as usual.
Post Re: Attack and Strike React Sequence
I can't find a replacement for Solus d'Ilichant, Twist the Blade, or Make it Count in 4E. Searching by key words is not helping me. Anyone have something that might fit in as a 4E replacement?

_________________
First and Only Crazy to ever win ToL Mafia!
~~First ever Temple of Lore Sole Survivor!~~
GhedJennar wrote:
Nah Zaxdad is just that good he doesn't even have to post in a thread to win it. :rofl:
-Geoff


Sat Jun 20, 2009 7:33 pm
Profile
Death of the Daemons
Death of the Daemons
User avatar

Joined: Wed Sep 17, 2003 5:00 pm
Posts: 2053
Post Re: Attack and Strike React Sequence
Zaxdad wrote:
I can't find a replacement for Solus d'Ilichant, Twist the Blade, or Make it Count in 4E. Searching by key words is not helping me. Anyone have something that might fit in as a 4E replacement?



make it count->quick strength

_________________
CUMQUAT!


Sat Jun 20, 2009 7:56 pm
Profile
Spammer Supreme
Spammer Supreme
User avatar

Joined: Thu Nov 16, 2006 5:24 am
Posts: 23917
Location: Spamming the boards as usual.
Post Re: Attack and Strike React Sequence
devlukelorian wrote:
Zaxdad wrote:
I can't find a replacement for Solus d'Ilichant, Twist the Blade, or Make it Count in 4E. Searching by key words is not helping me. Anyone have something that might fit in as a 4E replacement?



make it count->quick strength

Nope, that's not before making a strike (Step 1), that's before making a strike roll (Step 4).

_________________
First and Only Crazy to ever win ToL Mafia!
~~First ever Temple of Lore Sole Survivor!~~
GhedJennar wrote:
Nah Zaxdad is just that good he doesn't even have to post in a thread to win it. :rofl:
-Geoff


Sat Jun 20, 2009 8:03 pm
Profile
Head of Insanity Division
Head of Insanity Division
User avatar

Joined: Sat Mar 30, 2002 5:00 pm
Posts: 3422
Location: Oak Park, IL
Post Re: Attack and Strike React Sequence
Gunda was also invalid, so I removed the reference to her as being an after-wounding react.

_________________
Have a rules question? There's a forum for that!
I reserve the right to ignore all rules-related PMs that I deem should be asked there. 8)


Mon Jun 22, 2009 6:49 pm
Profile
n00b
n00b
User avatar

Joined: Sat Sep 27, 2008 9:23 pm
Posts: 40
Location: Chicago, IL
Post Re: Attack and Strike React Sequence
I was coming in to inquire about dealing with multiple reacts on melee strikes. Let's say that someone's is striking at a Lv. 5 Wizard... Is it within reason for that character to apply 2 reacts to the same strike or would it have to be one or the other(the two reacts being PW:K and Blink)?

I've always wondered about this because taking two direct reacts just seems a little off hilter but I wanted to confirm it because I wouldn't want to get caught off guard if I can let loose two different react moments at once.

_________________
"If luck wasn't involved, I'd win 100% of the time!" - A-low


Wed Aug 12, 2009 12:32 pm
Profile YIM
Inner Circle
Inner Circle
User avatar

Joined: Tue May 28, 2002 5:00 pm
Posts: 1468
Location: Somewhere dark
Post Re: Attack and Strike React Sequence
Damien. You resolve one react (Power word: Kill) and after that react resolves, play another react (Blink). They both react to the same trigger so both can be played one after the other. Each one fully resolves before moving onto the next.

Note that if you played Blink first and succeed the action is canceled and you can no longer play PW:K.


Wed Aug 12, 2009 2:35 pm
Profile
n00b
n00b
User avatar

Joined: Mon Jun 30, 2008 6:21 pm
Posts: 9
Post Re: Attack and Strike React Sequence
If you declare an attack with a character that has multiple strikes (Hex Starsmore for example), do you have to declare the target of each strike before making any of the strikes?

If he swings with his first strike, hits and kills an opposing character, does a second rank character fall forward and become a legal target for his second strike?


Wed Oct 21, 2009 9:35 am
Profile
Spammer Supreme
Spammer Supreme
User avatar

Joined: Thu Nov 16, 2006 5:24 am
Posts: 23917
Location: Spamming the boards as usual.
Post Re: Attack and Strike React Sequence
Adarymy wrote:
If you declare an attack with a character that has multiple strikes (Hex Starsmore for example), do you have to declare the target of each strike before making any of the strikes?

You target each strike one at a time and go through all the steps with that strike before you return to the second strike.

Quote:
If he swings with his first strike, hits and kills an opposing character, does a second rank character fall forward and become a legal target for his second strike?

Any time illegal ranks are created, they have to be fixed before play can continue unless there is a React specifically for that. If he kills someone creating an illegal rank in your opponent's ranks, then he would have to fix ranks before you make your second strike. You could then target the guy who came forward with your second strike.

_________________
First and Only Crazy to ever win ToL Mafia!
~~First ever Temple of Lore Sole Survivor!~~
GhedJennar wrote:
Nah Zaxdad is just that good he doesn't even have to post in a thread to win it. :rofl:
-Geoff


Wed Oct 21, 2009 9:42 am
Profile
n00b
n00b
User avatar

Joined: Mon Jun 30, 2008 6:21 pm
Posts: 9
Post Re: Attack and Strike React Sequence
Thanks! I was a little confused when trying to figure that out with the 4e Rule book.


Wed Oct 21, 2009 9:45 am
Profile
Inner Circle
Inner Circle
User avatar

Joined: Thu Sep 17, 2009 1:23 am
Posts: 586
Post Re: Attack and Strike React Sequence
I have a question about targeting. If I target a character, and want to use Great Cleave, if a character next to him has defend, they both react off the same trigger. Which goes first? Also, what if a wizard goes to use blink as I go to use Great Cleave?

_________________
Bach wrote:
Hoeeeeeeee. I'm a hoe.


Wed Oct 21, 2009 3:01 pm
Profile
Blue Dice of Doom
Blue Dice of Doom
User avatar

Joined: Thu May 16, 2002 5:00 pm
Posts: 6756
Location: Order of the Doomed Legion
Post Re: Attack and Strike React Sequence
anything with the same trigger essentially resolves in initiative order. Luckily you can usually see defend on the table and if you take your time to be deliberate and talk through your steps it becomes incontrovertible to your opponent.

"Krenthor performs a melee strike, targeting King Alaric."
if you won initiative, then you can Great Cleave before Defend can even be applied.

Now, if you target a melee strike at a wizard, play great cleave, and then the Wizard plays Blink to Cancel the great cleave and then move to another rank (rank 4, for argument's sake). The Great Cleave gets cancelled, but the melee strike is still targeting the wizard, even though they are four ranks away.

_________________
Richard Carter - 2002 (Scrub player), 2003 (undefeated Swiss with Kerebrus), 2004 (4th at KOHIT with Dezicrah), 2005 (Dragonlord & World Conquest Team), 2006 (Editor, PDT member, & Majeral runner), 2007 ( Medusan Lord, & Bobby Zebrowski's Hero), 2008 (Ghed Jaroslav, Soul of the Storm, 4e Design Team), 2009 (Soul of the Storm falls, Gixu the Jester rises), 2010 (Jernar Thanatoc falls), 2011 (Bobby Zebrowski's sloppy second Gixu), 2012 (Driver of Atu the Fallen)


Wed Oct 21, 2009 3:29 pm
Profile
Command Staff
Command Staff
User avatar

Joined: Sun Mar 31, 2002 5:00 pm
Posts: 3361
Location: Sacramento, CA
Post Re: Attack and Strike React Sequence
I'm still a little confused as to when a strike is considered to have been 'performed' that doesn't include the death of the target as part of the cost?

_________________
You will serve us and die!
Your soul needs a bath


Wed Nov 11, 2009 4:33 am
Profile
Warlord
Warlord
User avatar

Joined: Wed Dec 29, 2004 5:00 pm
Posts: 16279
Location: New Jersey
Post Re: Attack and Strike React Sequence
Fade wrote:
I'm still a little confused as to when a strike is considered to have been 'performed' that doesn't include the death of the target as part of the cost?


After the phases of a strike have ended. Declare strike, target, before strike roll actions, after roll actions, before wound actions, after wound actions, before death actions, after death actions, end strike.

_________________
Rayzer730 - A.K.A - The Fish - A.K.A - Zartock89
RayGreavesArt.com


Thu Nov 12, 2009 8:55 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 32 posts ]  Go to page 1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware.