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Rule Changes 
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Outer Circle
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Post Re: Rule Changes
Yes, like in the good old days of pen & paper rpg's, where equipping a cursed item meant, it stuck to you until you went to the next friendly cleric, who removed it from you... :)


Mon Mar 29, 2010 12:03 am
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Post Re: Rule Changes
Vote to STICKY

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Fri Apr 30, 2010 10:23 pm
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Baron-Administrator Darth Crimson
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Post Re: Rule Changes
Stickied.

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Fri Apr 30, 2010 10:41 pm
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Head of Insanity Division
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Post Re: Rule Changes
Barin_Wrath wrote:
So if you Life Is Magic a collection character, will it return to play or be gone forever? :lol:

Gone forever. Much like the RFG zone, the only effects that can bring cards into play from your collection must specifically stipulate it.

daurgo2001 wrote:
So... If I'm reading the Cursed rule correctly, that means that you can't un-equip a cursed item by trying to replace it with a non-cursed item?

Correct. In order to get rid of it, a cursed item must be destroyed by a card effect.
You cannot swap Weapon*Cursed for Weapon*Shield.

-VIC

ps
Did some pruning below this post that had nothing to do with the rulebook.

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Mon May 03, 2010 1:02 pm
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Inner Circle
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Post Re: Rule Changes
Since there is no knowing if PI is going to be maintaining the forum pages i figured it might be a good thing to paste this info on here.

Official Addendum to Rules
Monday, February 27th, 2012

Hi guys!

The team behind Warlord is still there - and here are two rules addendums that will help clarify the rules a bit better:

Glossary - Add the following after the last sentence of On-Going Effect,
“If a duration is not specified, the effect lasts until end of turn.”
so that the entry reads,
On-Going Effect: A ‘continuing’ card effect that is generated by an action. The duration of an on-going effect is set when the action is performed. It may last as little as the duration of another action, or as long as the rest of the game. If a duration is not specified, the effect lasts until end of turn.

Bonuses and Durations - add the following after the first sentence,
“Changes to a character’s traits (including feats) similarly last until end of turn unless the effect says otherwise.”
so that the paragraph reads,
Bonuses and penalties to ATK, AC, Skill, HP or level last until end of turn unless they say otherwise. Changes to a character’s traits (including feats) similarly last until end of turn unless the effect says otherwise. All permanent or on-going effects on a card, including wounds, end when it leaves play.


Wed May 09, 2012 3:51 pm
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